void UnEquip(object oNPC,int nSlot) { //subroutine to unequip each item  object oItem=GetItemInSlot(nSlot,oNPC); if (GetIsObjectValid(oItem)) { AssignCommand(oNPC,ActionUnequipItem(oItem)); ActionTakeItem(oItem, oNPC);//this is all i needed for a res...  
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