What do I need to do to get single-player-type NPC's in multiplayer mode?
 
 I've heard it can be done, but I'm not sure how.
 
 Full details would be appreciated ;)
  
 
  
  
    You need a mod to do that, e.g. Jedimod or Jediplus . 
 The console command ( in case you don't know , you open the console with shift + key left to 1 ) to enable npc spawning on your server is mod_debugcheats 1 . 
 The cmd /cheataccess x allows client number x to spawn npcs . To find out the numbers enter status . For you it will most likely be /cheataccess 0 .
 
 How to use /g2animent:
 note: /g2platoon works the same way but spawns several npc's
 
 Originally posted by normal 
 Basic NPC Spawning:
 g2animent 0
 ^ spawns Stormtrooper
 g2animent 1
 ^ spawns Rodian
 g2animent 2
 ^ spawns Jan
 
 Custom NPC Spawning:
 After I re-read the custom NPC spawning code, I found out what I was doing wrong, here's how to do it.
 
 g2animent 3 <alignment> <weapon> <model filename & path> <sound path>
 
 Example:
 corrected the example, typos.
 g2animent 3 2 2 "models/players/luke/model.glm" "sound/chars/luke/misc"
 ^ Would spawn an NPC allied to you, using Luke's Model & Sounds, with a Light Saber.
 
 
 alignment:
 0 - Unknown alignment, probably makes it attack everyone
 1 - Evil alignment, attacks you & players
 2 - Good alignment, attacks evil NPCs.
 
 weapon (updated):
 0 - None
 1 - Stun Baton
 2 - Light Saber
 3 - Bryar Pistol
 4 - Blaster
 5 - Disruptor
 6 - Bowcaster
 7 - Repeater
 8 - DEMP2
 9 - Fletchette
 10 - Rocket Launcher
 11 - Thermal Grenades
 12 - Trip Mines
 13 - Det Packs
 14 - Emplaced Gun (?? -- Probably not safe to use)
 ^ from reading another post, this seems to give you the ability to "box" with your hands.
 15 - Turret (?? -- Probably not safe to use)
 
 model:
 path & filename of a model using the humanoid animations,
 eg: models/players/luke/model.glm
 
 DO NOT USE MODELS THAT YOU KNOW DO NOT USE THE HUMANOID ANIMATIONS! It'll result in a crash, (I tried to spawn a protocol droid with a lightsaber.. baaad results!)
 
 sound path:
 Path to the sound set that will be used,
 eg: sound/chars/luke/misc
 
 
 
 Modellist:
 
 bespin_cop ( "models/players/bespin_cop/model.glm" )
 chiss
 desann
 droids
 galak
 galak_mech
 glider
 gonk
 gran
 imperial
 imperial_worker
 interrogator
 jan
 jedi
 jeditrainer
 kyle
 lando
 luke
 mark1
 mark2
 minemonster
 monmothma
 morgan
 mouse
 prisoner
 probe
 protocol
 r2d2
 r5d2
 rebel
 reborn
 reelo
 remote
 rodian
 sentry
 shadowtrooper
 stormpilot
 stormtrooper
 swamptrooper
 tavion
 trandoshan
 ugnaught
 weequay
  
 
  
  
    Are there any other mods that do this?
  Jedimod, JediPlus, or any derivative of it won't work on my system. The graphics get fouled up pretty bad. 
 Here's an example:  
http://members.cox.net/cadunbar78/issues.jpg)
  
 
  
  
    Normal's debug mod can do this, but I don't know if it's still available for download.
 
 Do you have Jedimod.pk3 and Jedimod1_2.pk3 in your Jedimod folder?