All,
  I have been working hard with our beta testers and Jedi Runner is working well, below is a list of recent changes. 
 ' -- MAY 09 beta 8
 ' -- Removed business rule where map wizard required all selected maps
 ' -- to be configured before allowing map cycle to be saved.
 ' -- Fixed bug with map scanner not picking up all maps in the JK2 patch (v1.03)
 ' -- Added g_dismember cvar (Thx MatrixCPA 
http://www.lucasforums.com/showthread.php?s=&threadid=52425)
 ' -- Added g_jediVmerc cvar (Thx SimMacDaddy/MatrixCPA 
http://www.lucasforums.com/showthread.php?s=&threadid=52393) 
 ' -- MAY 08 beta 7
 ' -- Modified the way an advanced map cycle is created, now sub configs are created and
 ' -- executed in the map cycle. 
 ' -- MAY 08 beta 6
 ' -- Modified Weapon flags, this apparently now works with the latest patch release of Jedi Knight2
 ' -- Thanks to Raven and 
http://games.projectjj.dk/jk2jo.php)
 ' -- Note: To enable Saber only check everything but Saber. 
 Those of you that already have Jedi Runner installed you should only need the updated exec Download Jedi Runner beta8 update from FilePlanet (
http://www.fileplanet.com/dl/dl.asp?/3dactionplanet/eliteforce/custominstalls/jedirunner_beta8_may10.zip)  
 All others must get the full install 
 Download Jedi Runner from FilePlanet (
http://www.fileplanet.com/dl/dl.asp?/3dactionplanet/eliteforce/custominstalls/jedirunner.exe) 
 Thanks and Enjoy! 
 Kind Regards,
 Aphextwin 
http://runner.gameadmins.com)
 Providing free windows installations and server utilities to the game community since 1999
 ICQ 71420728 
 Team member Threewave MOD team for Quake 3
 Team member True Combat MOD team for Quake 3 
 "Frag the weak, hurdle the dead..."