Basically as the title says I am wondering how you change the placeable camera that is being looked through without progressing to a new dialogue node. As for an example in-game I believe it occurrs on Dantooine when you first meet the Jedi Masters and Zhar is introducing them all. So, am I stumbling foolishly in the dark making blind grabs at nonexistent functions or is there a way to do this?
  
 
  
  
    I don't know, but if different dialogue nodes mean different files, I think an easy solution around that is to just break up the dialogue into separate files.
  
 
  
  
    Use the script function
 
 SetDialogPlaceableCamera( int nCameraId );