Just for personal use I am trying to convert a the mod Mara Jade PC (
http://www.lucasforums.com/showthread.php?t=196769) to TSL. BTW this worked great in KotOR, used it for the whole game. 
 I have edited the changes.ini so that it seems to installs correctly. However when ever selected in the Creation it crashes. The odd thing is the main body file is 12meg compared to most other (at least I have seen) PC mods 1meg. Is it possible TSL can't handle such huge body detail? 
 I removed the Heads.2DA from the override. Then portrait could be seen in Creation and it didn't crash, but I couldn't see the animated PC only the Portrait. I really wish we could Copy & Paste lines from the KotOR Tool, so I could post the lines added too the Heads.2DA, Portraits2DA and Appearance.2DA. Here's the change.ini I edited. 
 [Settings]
 FileExists=1
 ConfirmMessage=Are you sure you want to install this awesomeness?
 LogLevel=3
 InstallerMode=1
 BackupFiles=1
 PlaintextLog=0
 LookupGameFolder=1
 LookupGameNumber=1
 SaveProcessedScripts=0  
 [TLKList]  
 [InstallList]
 install_folder0=Override  
 [2DAList]
 Table0=heads.2da
 Table1=appearance.2da
 Table2=portraits.2da  
 [GFFList]  
 [CompileList]  
 [SSFList]  
 ; ================================================== ================= 
 [heads.2da]
 AddRow0=heads_row_192_0
 [heads_row_192_0]
 head=PFHMJ01
 headtexvvve=PFHMJ01D
 headtexvve=PFHMJ01D3
 headtexve=PFHMJ02D2
 headtexe=PFHMJ02D1
 ExclusiveColumn=head
 2DAMEMORY1=RowIndex
 [appearance.2da]
 AddRow0=appearance_row_p_fem_mj_sml_01_0
 AddRow1=appearance_row_p_fem_mj_med_01_0
 AddRow2=appearance_row_p_fem_mj_lrg_01_0
 [appearance_row_p_fem_mj_sml_01_0]
 label=P_FEM_MJ_SML_01
 walkdist=1.6
 rundist=3.96
 driveanimwalk=1.6
 driveanimrun_pc=3.66
 driveanimrun_xbox=3.96
 modeltype=B
 normalhead=2DAMEMORY1
 backuphead=****
 modela=PFBMJ
 texa=PFBMJ
 texaevil=PFBMJD
 modelb=PFBBS
 texb=PFBBS
 modelc=PFBCS
 texc=PFBC
 modeld=PFBDS
 texd=PFBD
 modele=PFBES
 texe=PFBE
 modelf=PFBFS
 texf=PFBF
 modelg=PFBGS
 texg=PFBG
 modelh=PFBHS
 texh=PFBH
 modeli=PFBIS
 texi=PFBI
 modelj=PFBJS
 texj=PMBJ
 envmap=DEFAULT
 bloodcolr=R
 wing_tail_scale=1
 moverate=NORM
 driveaccl=50
 drivemaxspeed=5.4
 hitradius=0.25
 perspace=0.35
 creperspace=0.4
 height=1.6
 targetheight=l
 abortonparry=0
 racialtype=20
 haslegs=1
 hasarms=1
 footstepvolume=1
 sizecategory=3
 perceptiondist=9
 footsteptype=0
 soundapptype=0
 headtrack=1
 head_arc_h=30
 head_arc_v=15
 hitdist=1
 prefatckdist=0.5
 groundtilt=0
 body_bag=2
 ExclusiveColumn=label
 2DAMEMORY2=RowIndex
 [appearance_row_p_fem_mj_med_01_0]
 label=P_FEM_MJ_MED_01
 walkdist=1.6
 rundist=3.96
 driveanimwalk=1.6
 driveanimrun_pc=3.66
 driveanimrun_xbox=3.96
 modeltype=B
 normalhead=2DAMEMORY1
 backuphead=****
 modela=PFBMJ
 texa=PFBMJ
 texaevil=PFBMJD
 modelb=PFBBM
 texb=PFBBM
 modelc=PFBCM
 texc=PFBC
 modeld=PFBDM
 texd=PFBD
 modele=PFBEM
 texe=PFBE
 modelf=PFBFM
 texf=PFBF
 modelg=PFBGM
 texg=PFBG
 modelh=PFBHM
 texh=PFBH
 modeli=PFBIM
 texi=PFBI
 modelj=PFBJM
 texj=PMBJ
 envmap=DEFAULT
 bloodcolr=R
 wing_tail_scale=1
 moverate=NORM
 driveaccl=50
 drivemaxspeed=5.4
 hitradius=0.25
 perspace=0.35
 creperspace=0.4
 height=1.6
 targetheight=l
 abortonparry=0
 racialtype=20
 haslegs=1
 hasarms=1
 footstepvolume=1
 sizecategory=3
 perceptiondist=9
 footsteptype=0
 soundapptype=0
 headtrack=1
 head_arc_h=30
 head_arc_v=15
 hitdist=1
 prefatckdist=0.5
 groundtilt=0
 body_bag=2
 ExclusiveColumn=label
 2DAMEMORY3=RowIndex
 [appearance_row_p_fem_mj_lrg_01_0]
 label=P_FEM_MJ_LRG_01
 walkdist=1.6
 rundist=3.96
 driveanimwalk=1.6
 driveanimrun_pc=3.66
 driveanimrun_xbox=3.96
 modeltype=B
 normalhead=2DAMEMORY1
 backuphead=****
 modela=PFBMJ
 texa=PFBMJ
 texaevil=PFBMJD
 modelb=PFBBL
 texb=PFBBL
 modelc=PFBCL
 texc=PFBC
 modeld=PFBDL
 texd=PFBD
 modele=PFBEL
 texe=PFBE
 modelf=PFBFL
 texf=PFBF
 modelg=PFBGL
 texg=PFBG
 modelh=PFBHL
 texh=PFBH
 modeli=PFBIL
 texi=PFBI
 modelj=PFBJL
 texj=PMBJ
 envmap=DEFAULT
 bloodcolr=R
 wing_tail_scale=1
 moverate=NORM
 driveaccl=50
 drivemaxspeed=5.4
 hitradius=0.25
 perspace=0.35
 creperspace=0.4
 height=1.6
 targetheight=l
 abortonparry=0
 racialtype=20
 haslegs=1
 hasarms=1
 footstepvolume=1
 sizecategory=3
 perceptiondist=9
 footsteptype=0
 soundapptype=0
 headtrack=1
 head_arc_h=30
 head_arc_v=15
 hitdist=1
 prefatckdist=0.5
 groundtilt=0
 body_bag=2
 ExclusiveColumn=label
 2DAMEMORY4=RowIndex
 [portraits.2da]
 AddRow0=portraits_row_63_0
 [portraits_row_63_0]
 baseresref=po_pfhmj01
 sex=1
 appearancenumber=2DAMEMORY3
 race=6
 plot=0
 appearance_s=2DAMEMORY2
 appearance_l=2DAMEMORY4
 forpc=1
 baseresrefe=po_pfhmj01D1
 baseresrefve=po_pfhmj01D2
 baseresrefvve=po_pfhmj01D3
 baseresrefvvve=po_pfhmj01D
 ExclusiveColumn=baseresref
 [install_folder0]
 File0=PFBMJ.mdl
 File1=PFBMJ.mdx
 File2=pfbmj01.tga
 File3=pfbmjd01.tga
 File4=pfhmj01.mdl
 File5=pfhmj01.mdx
 File6=PFHMJ1.tga
 File7=PFHMJ01D.tga
 File8=PFHMJ01D1.tga
 File9=PFHMJ01D2.tga
 File10=PFHMJ01D3.tga
 File11=po_pfhmj01.tga
 File12=po_pfhmj01d.tga
 File13=po_pfhmj01d1.tga
 File14=po_pfhmj01d2.tga
 File15=po_pfhmj01d3.tga   
 I could really use some help here, please. :confused:   
 Thanks for any tips. :)  
 Edit: Turns out there is something wrong with the mdl an mdx files (different compression, between the games?). I took the skin and portrait files then renamed them with another mdl and mdx from another mod, the skins and portraits worked. Well her hair isn't as long as intended and not the same style, it's the same as one of the vanilla styles. 
 It still looks great (
http://img257.imageshack.us/f/mirajade.jpg/).