I've got a syntax problem at line 11, something similiar to:
 ERROR: Syntax problem at line 11 (CreateObject).
 I tried it with code from the tutorials, the nwn script generator and still the same.
 The code is supposed to spawn a creature called "ac_tar_deader".
 I'm unsure how to fix it.
 
 void main() 
 {
 object oPrey=GetObjectByTag("ac_tar_deader");
 vector vDeader=Vector (86.502, 101.416, 0.0);
 location lDeader=Location(vDeader, 0.0);
 string sScript=("k_ptar_a02ac_en");
 object oPC = GetEnteringObject();
 
 if (!GetIsPC(oPC))
 if (GetGlobalBoolean(ac_tar_spawned(TRUE))
 CreateObject(OBJECT_TYPE_CREATURE, oPrey, lDeader);
 SetGlobalBoolean("ac_tar_spawned",TRUE);
 executescript("sScript", OBJECT_SELF);
 }
  
 
  
  
    Try this and see if you get the results your looking for. 
 void main() 
 {
 vector vDeader = Vector (86.502, 101.416, 0.0);
 location lDeader = Location(vDeader, 0.0);
 object oPC = GetEnteringObject();
 
 if ((GetFirstPC() == oPC)) {
 if ((!GetGlobalBoolean("ac_tar_spawned"))) {
 object oPrey = CreateObject(1, "Template resref of npc", lDeader, 1);
 SetGlobalBoolean("ac_tar_spawned",TRUE);
 ExecuteScript("k_ptar_a02ac_en", oPC, 0xFFFFFFFF);
 }
 }
 }
  
 
  
  
    Thanks. It all compiled well. It was supposed to execute the script at the end regardless is the boolean true or false, but i fixed it myself.