How can I make NPC walk around, like on the Korriban Module(in K1). I know there was a script to make them walk and then disappears but is there one to make them walk around. Say in a loop, walk, stop, walk, stop, walk......
 
 Thanks
 
 Also How do you make them look like they are on a terminal?
  
 
  
  
    Well If you want your npc's to randomly walk use this script:
 void main()
 {
 AssignCommand(OBJECT_SELF,ActionRandomWalk());
 }
 To make a npc look like he's working a computer you spawn him facing the comp and attach a script like this to him:
 void PlayAnimation(int nAnimation, float fSpeed=1.0, float fSeconds=-1.0);
 
 
 //where int is at replace with value of anim in animations.2da
 NOTE: You attach thease both to their onHeartbeat script slot.
  
 
  
  
    Well If you want your npc's to randomly walk use this script:
 void main()
 {
 AssignCommand(OBJECT_SELF,ActionRandomWalk());
 }
 
 Thanks I'll spawn them right now! I thought it would have something to do with the waypoint files(.UTW)
 
 To make a npc look like he's working a computer you spawn him facing the comp and attach a script like this to him:
 void PlayAnimation(int nAnimation, float fSpeed=1.0, float fSeconds=-1.0);
 
 
 //where int is at replace with value of anim in animations.2da
 NOTE: You attach thease both to their onHeartbeat script slot.
 
 Thanks, I already had him spawned.