Hello,
 
 i have a problem:
 
 I want to jump higher, when I'm empowered, so I added a FOFCE_LEVEL_ in the q_shared.h data. There already exists 4 FORCE_LEVEL_ :
 FORCE_LEVEL_0
 FORCE_LEVEL_1
 FORCE_LEVEL_2
 FORCE_LEVEL_3
 Now I have a FORCE_LEVEL_4.
 Then I added following in the bg_pmove.c to work as FORCE_LEVEL_4 (red marked are the added ones)
 float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = 
 {
 32,
 96,
 192,
 384,
 384 // <--- (No change need)
 };
 
 float forceJumpStrength[NUM_FORCE_POWER_LEVELS] = 
 {
 JUMP_VELOCITY,//normal jump
 420,
 590,
 840,
 1500 // <---
 };
 
 So far, so good.
 Now I said the Empower command, that he have to gives me the FORCE_LEVEL_4 for that force to jump higher.
 other->client->ps.fd.forcePowerLevel[f] = FORCE_LEVEL_3;
 other->client->ps.fd.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_4; // <--- added
 other->client->ps.fd.forcePowersKnown |= (1 << f);
 
 
 It's my problem now, that JK2 crashs, when I try to jump in empower mode.
 What things I have to change, when I want my modification working ?
 Or is there an alternative way ?
 
 PS. Sorry for my "bad" english, I'm German :D