Hello!
 
 Once again I need scripting help, please. I have this OnFailToOpen script for a locked door:
 
 
 void main(){
 
 object oDoor=GetObjectByTag("tar10_lab");
 object oCard=GetObjectByTag("tar10_mechid");
 
 if (GetBaseItemType(oCard))
 
 {
 
 ActionOpenDoor(oDoor);
 
 }
 
 else
 
 {
 
 ActionBarkString(14614);
 
 }
 
 }
 
 
 Unfortunately the string is not displayed if the pc does not have the tar10_mechid item, and also the door does not open if the pc has the tar10_mechid item.
 
 Any help would be highly appreciated!
 
 Thanks and take care
  
 
  
  
    Hello!
 
 Once again I need scripting help, please. I have this OnFailToOpen script for a locked door:
 
 
 Try this variant of your script:
 
 void main(){
 object oDoor = GetObjectByTag("tar10_lab");
 object oCard = GetItemPossessedBy(GetFirstPC(), "tar10_mechid");
 
 if (GetIsObjectValid(oCard)) {
 SetLocked(oDoor, FALSE);
 AssignCommand(oDoor, ActionOpenDoor(oDoor));
 }
 else {
 BarkString(OBJECT_INVALID, 14614);
 }
 }
  
 
  
  
    Try this variant of your script:
 
 void main(){
 object oDoor = GetObjectByTag("tar10_lab");
 object oCard = GetItemPossessedBy(GetFirstPC(), "tar10_mechid");
 
 if (GetIsObjectValid(oCard)) {
 SetLocked(oDoor, FALSE);
 AssignCommand(oDoor, ActionOpenDoor(oDoor));
 }
 else {
 BarkString(OBJECT_INVALID, 14614);
 }
 }
 
 
 That did not work. The String is only barked once (!) and not anymore if I click on the door later on again, and the door does not open if I give tar10_mechid with the giveitem cheat to the pc.
 
 I now locked the door and asked for the tar10_mechid key to open it. Also I changed the script to
 
 
 void main()
 
 {
 
 BarkString(OBJECT_INVALID, 14614);
 
 }
 
 
 Everything works nicely now. EXCEPT that I still get the annoying three boxes under "Locked" when I click on the door. How can I eliminate those three boxes?
 
 Thanks and take care