How do you give the games standard hilt a custom texture?
 
 The same model but with different colours I mean.
 
 -DarthDingDong
  
 
  
  
    By editing w_Lghtsbr_001.tga, I guess (or w_ShortSbr_001.tga, or w_Dblsbr_001). Don't forget to create a .txi with envmaptexture CM_Baremetal.