What script are there to remove temporary party members? Like when Trask was removed. [K1]
  
 
  
  
    Mindtwistah Wrote:
 What script are there to remove temporary party members? Like when Trask was removed. [K1]
 RemoveAvailableNPC( int nNPC );
 where int nNPC is by default:
 
 int NPC_BASTILA = 0;
 int NPC_CANDEROUS = 1;
 int NPC_CARTH = 2;
 int NPC_HK_47 = 3;
 int NPC_JOLEE = 4;
 int NPC_JUHANI = 5;
 int NPC_MISSION = 6;
 int NPC_T3_M4 = 7;
 int NPC_ZAALBAR = 8;
  
 
  
  
    So if I want Bastila removed, I'll write:
 
 RemoveAvailableNPC( 0 );
  
 
  
  
    You had a slight error with your script two spaces between the brackets. (Assuming you want to remove Bastila) The full script you will want to use is:
 
 void main()
 {
 RemoveAvailableNPC(0);
 }
 
 Or if this is for a recruit mod or if someone is to replace Bastila, you would use this script:
 
 void main()
 {
 RemoveAvailableNPC(0);
 AddAvailableNPCByTemplate(0, "UTC_FILE_NAME");
 }
 
 I just thought I'd give you the script for recruiting someone if that is what you going to do after removal. :)
  
 
  
  
    So if I want Bastila removed, I'll write:
 
 RemoveAvailableNPC( 0 );
 
 Well removing Bastila would be a tricky business, partly because you'd probably mess up the game if done (unless you use a character model to replace Bastila but reprises the actions and events of Bastila in-game).
  
 
  
  
    Well removing Bastila would be a tricky business, partly because you'd probably mess up the game if done (unless you use a character model to replace Bastila but reprises the actions and events of Bastila in-game).
 
 I was also going to bring that up but i assumed that mindtwistah would be using the script for his new storyline mod, so it wouldn't matter that he replaced Bastila, But thats was just assuming, lol.