Here's the KOTOR Remix I've been working on, on and off, for the better part of a year. It's a direct link:
  http://home.mebtel.net/~needleworks2/kotor) remix.zip 
 (Copy/paste the remixed version of the character you want from the appropriate "group" folder to the Override. Listed at the end of the post are the different alternate characters you can choose from. If anyone has a more elegant system for integrating these PCs than dumping them into the override, please let me know.) 
 I've got kind of a problem with it, though. For some reason, none of the remixed Carths seem to want to initiate the proper dialogues after the PC wakes up in the Taris apartment. Any chance someone more knowledgeable than me could have a peek and tell me what's wrong? 
 CHARACTERS
 Carth
 *1: Soldier, two blaster pistols
 *2: Soldier, blaster rifle
 *3: Scout, melee
 Mission
 *1: Ranged Scoundrel
 *2: Melee Scoundrel
 *3: Melee Scout
 Zaalbar
 *1: Melee Scout
 *2: Ranged Scout
 *3: Ranged Scoundrel
 Bastila
 *1: Guardian, double blade
 *2: Sentinel, double blade
 *3: Consular, double blade
 T3-M4
 *1: T3-M4 "classic"
 *2: T3-M4 Combat Droid, dual pistols
 Canderous
 *1: Soldier, heavy weapons
 *2: Soldier, melee
 Juhani
 *1: Guardian, two lightsabers
 *2: Sentinel, two lightsabers
 *3: Consular, two lightsabers
 HK-47
 *1: HK-47 "classic"
 *2: HK-47 Expert Droid, pistols
 Jolee
 *1: Guardian, single blade
 *2: Sentinel, single blade
 *3: Consular, single blade