I've read the tutorials, and still have trouble with this.
 
 The item cheat codes are:
 
 giveitem force_jump
 
 giveitem g_w_drkjdisbr001
 
 I'm having trouble editing the endtrask.dlg, I made script's last night.
 
 None have been successful in game. I want to make a script that spawns
 
 those items into my inventory, after trask say's, i'm trask.
  
 
  
  
    Well try this...
 
 void main {
 int nQuantity = 1;
 CreateItemOnObject("force_jump", GetFirstPC(), nQuantity)
 CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity)
 }
 
 Compile it to a .ncs file and attach it to a dialog string.
  
 
  
  
    Because it wouldn't compile any of the script you gave me,
 
 the kotor tool keeps getting errors, when I compiled the script
 
 he gave me.
  
 
  
  
    What sort of errors do you get?
  
 
  
  
    givemestuff.nss(1): Error: Syntax error at "{"
 
 givemestuff.nss(3): Error: Syntax error at "CreateItemOnObject"
 
 The script is supposed to be for Kotor 1, if that helps.
  
 
  
  
    Try this
 void main() {
 int nQuantity = 1;
 CreateItemOnObject("force_jump", GetFirstPC(), nQuantity);
 CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity);
 }
 
 Sorry about that I was in a rush when I posted the first one.
  
 
  
  
    To get the item's I needed to be in that start out foot locker, 
 
 but thank's anyway's.
  
 
  
  
    Try this
 void main() {
 int nQuantity = 1;
 CreateItemOnObject("force_jump", GetFirstPC(), nQuantity);
 CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity);
 }
 
 Sorry about that I was in a rush when I posted the first one.
 
 you don't need the "nQuantity" the function will defualt to 1 if its left blank.
  
 
  
  
    Yes, but it makes the scirpts more visably readable for future referance. :)