Due to somewhat popular demand, and the fact that the RPG threads might need a little, I would like to see how this goes...
 
 THE DUKE ASSASSINATION
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 RULES
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 1. One character per player
 2. One primary and secondary weapons per player.
 3. Two other (reasonable) items to bring
 4. One character gets a car were they can reload or change weapons/items once per mission.
 5. Before or after a mission one page for getting drunk etc... Then you must begin a mission.
 6. Missions and the number of players must be reasonable. (IE: 3 people can infiltrate a Duke Enterprises missle silo but not 1 player.
 
 If you got any other ideas, post them here. Feel free to discuss what rules we can/cant have. I never made (or participated) a RPG, so I dont know much about these kind of stuff like Deac would.
  
 
  
  
    Cool.
 
 
 Lets see
 
 Character code name: Admiral
 Weapons:Sniper Rifle, Odin (my sword)
 Items:Night Vision, Infared googles
 
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 "Dulce bellum inexpertis."
 (Sweet is war to those who have never experinced it.) Roman Proverb
  
 
  
  
    (Your rules are just fine)
 
 Name: Deac Starkiller:
 Weapons: Combat Rifle, Flame-thrower
 Carrying: Med kit, Lighter
 
 [To Party] What's our first mission?
  
 
  
  
    I have recieved info that Duke will be launching his new SPAM-SAT shortly. We must destroy the launching site. We will have to infiltrate it and plant charges. Questions?
  
 
  
  
    I'm a sniper, so I can cover you.
  
 
  
  
    I'm heavy weapons. I go in first, you watch my six.
  
 
  
  
    I'll watch for enemies and kill them before they know anything but I'm not watching you butt 
http://www.xwingalliance.com/forums/wink.gif) 
 ------------------
 "Dulce bellum inexpertis."
 (Sweet is war to those who have never experinced it.) Roman Proverb
  
 
  
  
    *Walks to gate in long raincoat*
 
 Guard: Sir please, no flammable items, alcohol, cigarettes...
 
 *Pulls out flamethrower and flames*