There is not much to say about this mod excep:
 Use at Your Own Risk
 It was buid for lightside play and with one of that new PC's. There are no problems for darkside players but a lot of cloths will not show right texture (in TSL you can use one single cloth texture for dark side and up to 200+ for light side - not my fault). 
 The pack has some .2da's files but there is no new entry (except one). Also I haven't build archive with TSL patcher since it will be a lot of conflicts with many better mods. Here I come with a suggestion: use this mod with a new empty override (make back-up to existed one). All items are available until you get last partymember. 
 I also recommand to start a new game in order to get all bonus feats/forcepowers and items. 
 So:
 Mod info: 
 Almost complete list of modifications
 - create 2 new selectable PC (1 male and 1 female) 
 new head, new body, new underwere, new cloth (major edits to existed models), set some .2da's 
 Female head PFHC10 (r5 heads.2da; r37 portraits.2da; r8 appearance.2da/r335 for general uniform and armor)
 Male head PMHC08 (r7 heads.2da; r38 portraits.2da; r7 appearance.2da)  
 - Spels.2da:: 
 r68 ITEM_PC_REMOTE_CONTOL_DEVICE (after ITEM_ABILITY_REMOVE_POISON)
 Meditation (replace rancon grenade effect - betwen ion grenade and fire grenade)  
 - appearance.2da:: 9 for kreia 2H; 575 Baodur's Remote; 576 PC's r... 
 - replace c_cannok with Kataarn
 - replace drexl (onderon palace) with Malbeast (malachor V)
 - replace maalrass with lIriaz 
 - replace droids on peragus MK1 and MK2
 - create new 14 swords
 - create new 6 axes
 - create 10 new lightsabers hilt
 - create 9 new doublelightsabers hilt 
 - 6 new armored robe model for male 
 - 6 edited atris robe for female
 - edited jedi master robe model (add shadow, collar fix and few more polys) with new textures (replacement)
 - edited jedi robe (add shadow and collar fix) with new textures (replacements) and add 10 new textures for custom robes full upgradeables
 - edited most of scripts used to fill lockers with items (number of random items increased) including crystals placeables on dantooine cave
 - 4 new headgears 
 NPC's:
 - atton: textures for custom upgradeables cloth 
 - baodur: textures for custom upgradeables armors (model edit)
 - mandalore: model edit, new textures, swapimplant.ncs changed
 - G0T0: texture
 - handmaiden, edit body model, head model, cloth model, textures
 - HK droids: edit model, textures
 - kreia, edit model (uvwmap) and texture for darth traya
 - mira: cloth model edit, head edit, new textures
 - t3m4: texture
 - visas: head edit, new textures for robe
 - disciple: head edit, texture for cloth
 - nihilus: textures
 - sion: textures 
 Inserted items:
 peragus: morgue: (lockerlg0.utp)
 1 belt 1_belt_01
 1 gauntlet a_gloves_01
 1 implant e_imp1_06
 1 sword (Mithrodin) w_melee_109
 1 mediation amulette 
 peragus: dead twilek (q_corpse_01.utp)
 "magic key" q_key_01
 q_data_001 (datapad)
 q_data_002 (datapad)
 1 implant e_imp1_01
 1 sword (Trelek) w_melee_110
 1 headgear a_helmet_13
 1 gauntlet a_gloves_16
 1 belt (GNS Phisical Enhancer) a_belt_56 
 peragus: atton holding cell locker (lockerlg1.utp)
 1 belt a_belt_05
 1 gauntlet a_gloves_06
 1 implant e_imp1_07
 1 mask (cold eye glasses) a_helmet_107
 1 sword (Nemesis Blade) w_melee_106
 1 Atton's Ribbed Jacket a_light_x02 
 harbinger: locker in personal room
 1 atris armor (Matukai Armored Robe) a_revan_22
 2 robes a_robe_50(19); a_robe_51(14)
 4 swords w_melee_111=>114 (S3000 sword set)
 1 headgear a_helmet_08
 1 implant e_imp1_09
 1 gauntlet a_gloves_15
 5000x credit (you can thank me later) 
 peragus: locker close to ebon hawk (crate_02.utp)
 1 blaster w_blaste_09
 2 swords (swords of seven) w_melee_102; w_melee_103 
 1 atris armor (Jedi Mentor Armor) a_revan_21
 1 headgear a_helmet_10
 5x g_i_secspike02
 5x g_i_secspike01
 25x g_i_progspike01
 25x g_i_parts01
 4x g_i_drdrepeqp002
 1x d_armor_05
 1x d_interface_08
 + random items (D3+6) 
 telos: footlocker (Ziagrom's room)
 1 gloves a_gloves_11
 1 mask a_helmet_08
 1 blaster w_blaste_06
 1 sword w_melee_06
 ++ random items (D4+12 / 85% chance for rare items) 
 dantooine: cave
 (D2+3)more random crystals
 +8 color crystals   
 ====== NPC's =========
 telos: merchant Zigrom
 Start: items added to merchant when inventory is create
 q_data (check/plot item)
 w_melee_115 (Nightmare VibroSword)
 w_melee_201 (Warrior's Battle Axe)
 a_helmet_105 (Motion Analizer Interface) 
 a_revan_23 (Norris Armored Robe)
 a_robe_31(5)
 ++ 20 random items 
 Items added when new npc join to party
 ===== atton===== 
 q_data00 (personal check atton's items)
 a_robe_102
 a_robe_103
 a_robe_104  
 ===== baodur===== 
 q_data01 (personal check bao-dur's items)
 a_robe_110
 a_robe_111
 a_robe_112 
 a_robe_113
 a_helmet_106 (Enhanced Interface Band) 
 a_helmet_108 (tech visor) 
 a_robe_32 (Selective Dark Robe)
 pc_rem_ctrl 
 w_melee_205 (Startrax)
 w_melee_105 (Nemesis Shadow Sword) 
 ===== mandalore===== 
 q_data02 (personal check kreia's items)
 a_heavy_xm122
 a_heavy_xm123
 a_heavy_xm124
 a_mand_01 (251) mandalorian soldier armor
 a_mand_02 (252) mandalorian scout armor
 a_mand_03 (253) mandalorian elite armor
 a_robe_36 (Selective Robe)
 a_robe_38 (Selective Blue Robe)
 w_melee_204 (Mandalorian WarAxe) 
 ===== G0G0===== 
 q_data03 (personal items check)
 d_g0t0_01
 d_g0t0_02
 d_g0t0_03
 d_g0t0_04 
 ===== handmaiden===== 
 q_data04 (personal items check)
 a_robe_140
 a_robe_141
 a_robe_142
 a_robe_143
 a_robe_144
 a_robe_145
 a_helmet_111 (Cold-Eyes)
 a_gloves_50 (Beast Claws)
 a_robe_33 (Selective Gray Jedi Robe)
 w_melee_206 (TA82 Protptype) 
 ===== HK47 ===== 
 q_data05 (personal check KH47's items)
 d_hk47_01
 d_hk47_02
 d_hk47_03 
 ===== kreia ===== 
 q_data06 (personal check kreia's items)
 a_shield_k
 e_imp1_k 
 w_melee_151 (Ancient Sith Double Sword)
 w_melee_202 (Vibro Axe)
 w_melee_203 (Mandalorians BattleAxe) 
 ===== mira===== 
 q_data07 (personal items check)
 a_robe_171
 a_robe_172
 a_revan_25
 a_revan_26
 w_melee_101 (Zooka's Vibro Sword)
 a_helmet_109 (Hunters Eye)
 a_robe_37 (Selective Red Robe) 
 ===== T3M4===== 
 q_data08 (personal items check)
 d_armor_108
 d_device_104
 d_device_105
 a_revan_24 
 ===== visas===== 
 q_data09 (personal items check)
 a_robe_190
 a_robe_191
 a_robe_192
 a_helmet_112 (Old Sith Mask)
 a_robe_34 (Selective White Robe)
 a_robe_35 (Selective Jedi Robe)
 w_melee_104 (Artemis Blade)
 w_melee_107 (Frozen Wind) 
 ===== hanhar===== 
 q_data10 (personal items check)
 a_revan_25
 a_revan_26
 w_melee_101 (Zooka's Vibro Sword)
 a_helmet_109 (Hunters Eye)
 a_robe_37 (Selective Red Robe) 
 ===== disciple===== 
 q_data11 (personal items check)
 a_cloth_50
 genarmor
 a_helmet_111 (Cold-Eyes)
 a_gloves_50 (Beast Claws)
 a_robe_33 (Selective Gray Jedi Robe)
 w_melee_206 (TA82 Protptype) 
 All items available on Ziagrom store: >110.000 credits 
 Many minor changes like increasing number of item in random loot, 
 new visual effect for first person view (new exile only), 
 give to Bao-Dur AC like any other jedi, portable workbench 
 (acces from remote's dialog) and medlab, workbench for custom 
 items and other things.  
 File name 
 ----------------------- 
 appearance.2da 
 spells.2da 
 v_useforce.wav  
 NPC00_atton\
 a_light_x02.uti 
 a_robe_102.uti 
 a_robe_103.uti 
 a_robe_104.uti 
 ia_cloths_101.tga 
 ia_cloths_102.tga 
 ia_cloths_103.tga 
 ia_cloths_104.tga 
 p_atton.utc // used to remove ribbed jacket from his inventory
 p_attonba01.tga 
 p_attonba101.tga 
 p_attonba102.tga 
 p_attonba103.tga 
 p_attonba104.tga 
 NPC01_baodur\
 a_robe_110.uti 
 a_robe_111.uti 
 a_robe_112.uti 
 a_robe_113.uti 
 baodur_bx.mdx // edited model used for custom armor
 baodur_bx.mdl 
 baodur_x01.tga 
 baodur_x110.tga 
 baodur_x111.tga 
 baodur_x112.tga 
 baodur_x113.tga 
 ia_cloths_110.tga 
 ia_cloths_111.tga 
 ia_cloths_112.tga 
 ia_cloths_113.tga 
 p_bao_dura.tga 
 NPC02_mandalore\ //also linked to appearance.2da
 a_heavy_x01.uti 
 a_heavy_xm122.uti 
 a_heavy_xm123.uti 
 a_heavy_xm124.uti 
 a_swapimplant.ncs //used to change armors (if available) when implants are switched
 a_swapimplant.nss 
 ia_cloths_121.tga 
 ia_cloths_122.tga 
 ia_cloths_123.tga 
 ia_cloths_124.tga 
 p_mandaloreb1.mdl // custom model
 p_mandaloreb1.mdx 
 p_mnd01.tga 
 p_mnd121.tga 
 p_mnd122.tga 
 p_mnd123.tga 
 p_mnd124.tga 
 NPC03_goto\
 p_gt.tga //just reskin
 po_pg0t0.tga 
 NPC04_handmaiden\ //also linked to appearance.2da
 a_robe_140.uti 
 a_robe_141.uti 
 a_robe_142.uti 
 a_robe_143.uti 
 a_robe_144.uti 
 a_robe_145.uti 
 ia_cloths_140.tga 
 ia_cloths_141.tga 
 ia_cloths_142.tga 
 ia_cloths_143.tga 
 ia_cloths_144.tga 
 ia_cloths_145.tga 
 p_handma.tga 
 p_handmad.tga 
 p_handmaidenba.mdl //edited model
 p_handmaidenba.mdx 
 P_HandmaidenBA01.tga 
 p_handmaidenh.mdx 
 p_handmaidenh.tga 
 p_handmaidenh.mdl 
 p_handmb.mdx 
 p_handmb.mdl 
 p_handmb01.tga 
 p_handmb140.tga 
 p_handmb141.tga 
 p_handmb142.tga 
 p_handmb143.tga 
 p_handmb144.tga 
 p_handmb145.tga 
 NPC05_hk47\ 
 d_hk47_01.uti 
 d_hk47_02.uti 
 d_hk47_03.uti 
 p_hk47.mdx 
 p_hk47.mdl 
 p_hk47_01.tga 
 po_phk47.tga 
 NPC06_kreia\ //linked to appearance.2da
 a_shield_k.uti //linked to appearance.2da and spells.2da
 e_imp1_k.uti 
 ii_FrArmBnds_060.tga 
 ii_Implant1_011.tga 
 N_trayaA1.tga 
 n_trayah.tga 
 p_kreia1hb1.mdl 
 p_kreia1hb1.mdx 
 NPC07_mira\ 
 a_light_x09.uti 
 a_robe_171.uti 
 a_robe_172.uti 
 ia_cloths_170.tga 
 ia_cloths_171.tga 
 ia_cloths_172.tga 
 p_miraa01.tga 
 p_miraa170.tga 
 p_miraa171.tga 
 p_miraa172.tga 
 p_mirabb.mdx // edited body model
 p_mirabb.mdl 
 p_mirah.tga 
 p_mirah.mdx // edited head model
 p_mirah.mdl 
 NPC08_t3m4\ //items and reskin for t3m4
 d_armor_108.uti 
 d_device_104.uti 
 d_device_105.uti 
 p_t3m4_01.tga 
 po_pt3m4.tga 
 NPC09_visas\ //linked to appearance.2da, heads.2da and portraits.2da
 a_robe_190.uti 
 a_robe_191.uti 
 a_robe_192.uti 
 ia_cloths_190.tga 
 ia_cloths_191.tga 
 ia_cloths_192.tga 
 p_visasbb01.tga 
 p_visasbb190.tga 
 p_visasbb191.tga 
 p_visasbb192.tga 
 p_visash.mdl 
 p_visash.mdx 
 p_visash01.tga 
 po_pvisas.tga 
 NPC11_disciple\ // reskin and head model edited
 P_DiscipleB.tga 
 P_DiscipleH.mdl 
 P_DiscipleH.mdx 
 _2DA\
 acbonus.2da //used to set AC bonus for Tech class same as jedi
 alienvo.2da //minor chanhes for tweelek
 animations.2da //used to hide weapons during some animation
 classes.2da //grant extra feats and skillpoints
 classpowergain.2da 
 exptable.2da //used to get level15/planet after telos and near to level50/malachor
 featgain.2da //extra feats
 heads.2da 
 influence.2da 
 portraits.2da 
 videoeffects.2da //used for custom effect at PC fisrt person vew
 _envmap\
 cm_metal.tga 
 cm_metal1.tga 
 PC_exile_f\ //linked to appearance.2da, heads.2da and portraits.2da
 a_cloth_50.uti 
 f_exil1b.mdl 
 f_exil1b.mdx 
 f_exil1b01.tga 
 f_exil2b.mdx 
 f_exil2b.mdl 
 f_exil2b01.tga 
 f_exilea.mdl 
 f_exilea.mdx 
 f_exileac01.tga 
 f_exilead01.tga 
 f_exileb.mdx 
 f_exileb.mdl 
 f_exileb01.tga 
 f_exilebd01.tga 
 genarmor.uti 
 pfhc10.tga 
 pfhc10.mdl 
 pfhc10.mdx 
 pfhc10d1.tga 
 pfhc10d2.tga 
 po_pfhc10.tga 
 po_pfhc10d1.tga 
 po_pfhc10d2.tga 
 PC_exile_m\ //linked to appearance.2da, heads.2da and portraits.2da
 m_exilea.mdl 
 m_exilea.mdx 
 m_exileac01.tga 
 m_exileb.mdl 
 m_exileb.mdx 
 m_exileb01.tga 
 m_exilebd01.tga 
 pmhc08.mdx 
 pmhc08.tga 
 pmhc08.mdl 
 pmhc08d1.tga 
 pmhc08d2.tga 
 po_pmhc08.tga 
 po_pmhc08d1.tga 
 po_pmhc08d2.tga 
 _peragus\
 a_band_c01.uti 
 a_belt_56.uti 
 a_door106per.nss ////used to spawn 1 crate close to Ebon Hawk
 a_door106per.ncs 
 a_doormor.ncs //used to spawn 2 lockers
 a_doormor.nss 
 a_giveforcepreco.ncs //used to get MOBILITY, STEALTH RUN, PERCEPTIVE, DUAL STRIKE and UNARMED ANIMS
 a_giveforcepreco.nss 
 c_medbaypc.utc 
 crate_01.utp 
 crate_02.utp 
 e_imp1_01.uti 
 ip_pltuseitm_253.tga 
 k_level_dlg.ncs 
 k_level_dlg.nss 
 k_pcroomfordlg.nss 
 k_pcroomfordlg.ncs 
 k_plc_treas_mod.ncs 
 k_plc_treas_mod.nss 
 lmi_crate01.tga 
 lockerlg0.utp 
 lockerlg1.utp 
 medit.uti //item used for quick health and forcepoint regeneration - linked to spells.2da
 o_meditation.nss 
 o_meditation.ncs 
 plc_twlkcrps.tga 
 q_corpse_01.utp 
 q_datapad_001.uti 
 q_datapad_002.uti 
 q_key_01.uti 
 PUPPET_remotebd\ //linked to appearance.2da
 avo_senbsads1.wav 
 bd_rem.txi 
 bd_rem.tga 
 bd_remote.mdx 
 bd_remote.mdl 
 d_remote_01.uti 
 d_remote_02.uti 
 p_remote.utc 
 po_premote.tga 
 remote01.txi 
 remote01.tga 
 PUPPET_remotepc\ // linked to appearance.2da and spells.2da
 d_devicer_09.uti 
 g_i_crhide_r1.uti 
 ip_pltuseitm_252.tga 
 itemcreatenew.2da // custom item list which can be create via dialog with pc remote
 k_hen_heartbt01.ncs 
 k_hen_heartbt01.nss 
 p_bench.nss 
 p_bench.ncs 
 p_levelchk.nss 
 p_levelchk.ncs 
 p_rem_blocked01.nss 
 p_rem_blocked01.ncs 
 p_rem_chk.uti 
 p_rem_heartbt01.ncs 
 p_rem_heartbt01.nss 
 pc_rem.txi 
 pc_rem.tga 
 pc_rem_ctrl.uti 
 pc_remote.nss 
 pc_remote.ncs 
 pc_remote.utc 
 pc_remote.mdl 
 pc_remote.dlg 
 pc_remote.mdx 
 w_blaste_r1.uti 
 _revan\ //custom jedi armor (for exile only) - linked to appearance.2da
 a_revan_21.uti 
 a_revan_22.uti 
 a_revan_23.uti 
 a_revan_24.uti 
 a_revan_25.uti 
 a_revan_26.uti 
 ia_revan_021.tga 
 ia_revan_022.tga 
 ia_revan_023.tga 
 ia_revan_024.tga 
 ia_revan_025.tga 
 ia_revan_026.tga 
 pfbj21.tga 
 pfbj22.tga 
 pfbj23.tga 
 pfbj24.tga 
 pfbj25.tga 
 pfbj26.tga 
 pfbjm.mdx 
 pfbjm.mdl 
 pmbj01.txi 
 pmbj01.tga 
 pmbj02.txi 
 pmbj02.tga 
 pmbj21.tga 
 pmbj21.txi 
 pmbj22.txi 
 pmbj22.tga 
 pmbj23.tga 
 pmbj23.txi 
 pmbj24.txi 
 pmbj24.tga 
 pmbj25.txi 
 pmbj25.tga 
 pmbj26.txi 
 pmbj26.tga 
 pmbjm.mdx 
 pmbjm.mdl 
 _robe\ //reskin for jedi robe and 10 more new robes
 a_robe_31.uti 
 a_robe_32.uti 
 a_robe_33.uti 
 a_robe_34.uti 
 a_robe_35.uti 
 a_robe_36.uti 
 a_robe_37.uti 
 a_robe_38.uti 
 a_robe_50.uti 
 a_robe_51.uti 
 ia_jedirobe_001.tga 
 ia_jedirobe_002.tga 
 ia_jedirobe_003.tga 
 ia_jedirobe_004.tga 
 ia_jedirobe_005.tga 
 ia_jedirobe_006.tga 
 ia_jedirobe_007.tga 
 ia_jedirobe_008.tga 
 ia_jedirobe_009.tga 
 ia_jedirobe_010.tga 
 ia_jedirobe_011.tga 
 ia_jedirobe_012.tga 
 ia_jedirobe_013.tga 
 ia_jedirobe_014.tga 
 ia_jedirobe_015.tga 
 ia_jedirobe_016.tga 
 ia_jedirobe_017.tga 
 ia_jedirobe_018.tga 
 ia_jedirobe_019.tga 
 pfbi01.tga 
 pfbi02.tga 
 pfbi03.tga 
 pfbi04.tga 
 pfbi05.tga 
 pfbi06.tga 
 pfbi07.tga 
 pfbi08.tga 
 pfbi09.tga 
 pfbi10.tga 
 pfbi11.tga 
 pfbi12.tga 
 pfbi13.tga 
 pfbi14.tga 
 pfbi15.tga 
 pfbi16.tga 
 pfbi17.tga 
 pfbi18.tga 
 pfbi19.tga 
 pfbim.mdx 
 pfbim.mdl 
 pmbi01.tga 
 pmbi02.tga 
 pmbi03.tga 
 pmbi04.tga 
 pmbi05.tga 
 pmbi06.tga 
 pmbi07.tga 
 pmbi08.tga 
 pmbi09.tga 
 pmbi10.tga 
 pmbi11.tga 
 pmbi12.tga 
 pmbi13.tga 
 pmbi14.tga 
 pmbi15.tga 
 pmbi16.tga 
 pmbi17.tga 
 pmbi18.tga 
 pmbi19.tga 
 pmbim.mdx // edited model to set shadow active
 pmbim.mdl 
 _robe_m\ //reskin for all jedi master robe
 ia_mstrrobe_001.tga 
 ia_mstrrobe_002.tga 
 ia_mstrrobe_003.tga 
 ia_mstrrobe_004.tga 
 ia_mstrrobe_005.tga 
 ia_mstrrobe_006.tga 
 ia_mstrrobe_007.tga 
 ia_mstrrobe_008.tga 
 ia_mstrrobe_009.tga 
 ia_mstrrobe_010.tga 
 ia_mstrrobe_011.tga 
 ia_mstrrobe_012.tga 
 ia_mstrrobe_013.tga 
 ia_mstrrobe_014.tga 
 ia_mstrrobe_015.tga 
 pfbn01.tga 
 pfbn02.tga 
 pfbn03.tga 
 pfbn04.tga 
 pfbn05.tga 
 pfbn06.tga 
 pfbn07.tga 
 pfbn08.tga 
 pfbn09.tga 
 pfbn10.tga 
 pfbn11.tga 
 pfbn12.tga 
 pfbn13.tga 
 pfbn14.tga 
 pfbn15.tga 
 pfbnm.mdl //edited model to get shadow active and to look close to jedi robe 
 pfbnm.mdx 
 pmbnm.mdl 
 pmbnm.mdx 
 _robearmor\ // and old mod included
 ia_classzs_001.tga 
 ia_classzs_002.tga 
 ia_classzs_003.tga 
 ia_classzs_005.tga 
 ia_classzs_006.tga 
 pfbm01.tga 
 pfbm02.tga 
 pfbm03.tga 
 pfbm05.tga 
 pfbm06.tga 
 pfbmm.mdl 
 pfbmm.mdx 
 pmbm01.tga 
 pmbm02.tga 
 pmbm03.tga 
 pmbm05.tga 
 pmbm06.tga 
 pmbmm.mdx 
 pmbmm.mdl 
 _scripts\ // used all over the game
 a_givedark.nss //bonus darkside points
 a_givedark.ncs 
 a_givelight.nss //bonus lightside points and forcepower points
 a_givelight.ncs 
 a_q_cryst_first.nss 
 a_q_cryst_first.ncs 
 a_stock_daraala.ncs //increase number of item to jedi junk's merchant on dantoin
 a_stock_daraala.nss 
 k_plc_it_up_l_cr.ncs // all k_plc_*.* are used to increase number of items on random loot
 k_plc_it_up_l_cr.nss 
 k_plc_treas_disp.ncs 
 k_plc_treas_disp.nss 
 k_plc_treas_empt.ncs 
 k_plc_treas_empt.nss 
 k_plc_treas_less.nss 
 k_plc_treas_less.ncs 
 k_plc_treas_more.ncs 
 k_plc_treas_more.nss 
 k_plc_treas_norm.nss 
 k_plc_treas_norm.ncs 
 k_plc_treas_per.ncs 
 k_plc_treas_per.nss 
 k_plc_tresciv.ncs 
 k_plc_tresciv.nss 
 k_plc_trescorhig.ncs 
 k_plc_trescorhig.nss 
 k_plc_trescorlow.ncs 
 k_plc_trescorlow.nss 
 k_plc_trescormid.nss 
 k_plc_trescormid.ncs 
 k_plc_tresdrdhig.nss 
 k_plc_tresdrdhig.ncs 
 k_plc_tresdrdlow.nss 
 k_plc_tresdrdlow.ncs 
 k_plc_tresdrdmid.nss 
 k_plc_tresdrdmid.ncs 
 k_plc_tresmilhig.ncs 
 k_plc_tresmilhig.nss 
 k_plc_tresmillow.ncs 
 k_plc_tresmillow.nss 
 k_plc_tresmilmid.ncs 
 k_plc_tresmilmid.nss 
 k_plc_tresrakat.nss 
 k_plc_tresrakat.ncs 
 k_plc_tresshahig.ncs 
 k_plc_tresshahig.nss 
 k_plc_tresshalow.nss 
 k_plc_tresshalow.ncs 
 k_plc_tresshamid.ncs 
 k_plc_tresshamid.nss 
 k_plc_tressndppl.ncs 
 k_plc_tressndppl.nss 
 _telos\ //all scripts are used to set new merchant location
 a_ffadein.nss 
 a_ffadein.ncs 
 a_firesleep2.ncs 
 a_firesleep2.nss 
 comp_01.utp 
 plc_riflepts.tga 
 plc_statue.utp 
 plc_statue.tga 
 q_add_items.ncs 
 q_add_items.nss 
 q_data.uti 
 q_data00.uti 
 q_data01.uti 
 q_data02.uti 
 q_data03.uti 
 q_data04.uti 
 q_data05.uti 
 q_data06.uti 
 q_data07.uti 
 q_data08.uti 
 q_data09.uti 
 q_data10.uti 
 q_data11.uti 
 q_footlker01.utp 
 q_init.nss 
 q_init.ncs 
 q_npcchk.nss 
 q_npcchk.ncs 
 q_opendoor01.ncs 
 q_opendoor01.nss 
 q_stock.ncs 
 q_stock.nss 
 q_treas_hi.nss 
 q_treas_hi.ncs 
 q_twi_01.utm 
 q_twilek.utc 
 q_twilek01.dlg 
 q_wallterm01.nss 
 q_wallterm01.utp 
 q_wallterm01.ncs 
 qterm01.dlg 
 ziag_q.nss 
 ziag_q.ncs 
 i_helmet\ headgears
 a_helmet_105.uti 
 a_helmet_106.uti 
 a_helmet_107.uti 
 a_helmet_108.uti 
 a_helmet_109.uti 
 a_helmet_111.uti 
 a_helmet_112.uti 
 cmask_107.txi 
 cmask_107.tga 
 cmask_108.txi 
 cmask_108.tga 
 cmask_109.tga 
 cmask_109.txi 
 i_auralamp.tga 
 i_auralamptelti.tga 
 i_bpercvisor.tga 
 i_bthnsvisor.tga 
 i_eareyeprotn.tga 
 i_iceeye.txi 
 i_iceeye.tga 
 i_infragoggle.tga 
 I_Mask_003.mdl 
 I_Mask_003.mdx 
 I_Mask_007.mdx 
 I_Mask_007.mdl 
 I_Mask_010.mdx 
 I_Mask_010.mdl 
 I_Mask_012.mdx 
 I_Mask_012.mdl 
 I_Mask_014.mdx 
 I_Mask_014.mdl 
 I_Mask_105.mdl 
 I_Mask_105.mdx 
 I_Mask_107.mdx 
 I_Mask_107.mdl 
 I_Mask_108.mdx 
 I_Mask_108.mdl 
 I_Mask_109.mdx 
 I_Mask_109.mdl 
 I_Mask_111.mdx 
 I_Mask_111.mdl 
 I_Mask_112.mdl 
 I_Mask_112.mdx 
 i_motiongog.tga 
 i_neuralband2.tga 
 i_neuralband21.txi 
 i_neuralband21.tga 
 i_ocuenhance.tga 
 i_tetas_head2.tga 
 i_vacuummsk.tga 
 i_verphbnd.tga 
 ii_Mask_001.tga 
 ii_Mask_002.tga 
 ii_Mask_003.tga 
 ii_Mask_004.tga 
 ii_Mask_006.tga 
 ii_Mask_007.tga 
 ii_Mask_008.tga 
 ii_Mask_009.tga 
 ii_Mask_010.tga 
 ii_mask_011.tga 
 ii_Mask_014.tga 
 ii_Mask_105.tga 
 ii_Mask_106.tga 
 ii_Mask_107.tga 
 ii_Mask_108.tga 
 ii_Mask_109.tga 
 ii_mask_111.tga 
 ii_Mask_112.tga 
 mai_01.tga 
 mai_01.txi 
 ls_blade\ to change the"blade" for lightsabers
 w_lsabreblue01.txi 
 w_lsabreblue01.tga 
 w_lsabredgrn01.tga 
 w_lsabregold01.tga 
 w_lsabregren01.tga 
 w_lsabrepurp01.tga 
 w_lsabrered01.tga 
 w_lsabresilv01.tga 
 w_lsabreturq01.tga 
 w_lsabreyelo01.tga 
 ls_double\replacement dor doublebladed lightsabers (all)
 iw_dblsbr_001.tga 
 iw_dblsbr_002.tga 
 iw_dblsbr_003.tga 
 iw_dblsbr_004.tga 
 iw_dblsbr_005.tga 
 iw_dblsbr_006.tga 
 iw_dblsbr_007.tga 
 iw_dblsbr_008.tga 
 iw_dblsbr_009.tga 
 sbr_10.tga 
 sbr_10.txi 
 w_dblsbr_001.mdx 
 w_dblsbr_001.tga 
 w_dblsbr_001.txi 
 w_dblsbr_001.mdl 
 w_dblsbr_002.txi 
 w_dblsbr_002.mdl 
 w_dblsbr_002.mdx 
 w_dblsbr_002.tga 
 w_dblsbr_003.mdx 
 w_dblsbr_003.txi 
 w_dblsbr_003.mdl 
 w_dblsbr_003.tga 
 w_dblsbr_004.tga 
 w_dblsbr_004.mdl 
 w_dblsbr_004.txi 
 w_dblsbr_004.mdx 
 w_dblsbr_005.mdx 
 w_dblsbr_005.txi 
 w_dblsbr_005.mdl 
 w_dblsbr_005.tga 
 w_dblsbr_006.mdx 
 w_dblsbr_006.tga 
 w_dblsbr_006.txi 
 w_dblsbr_006.mdl 
 w_dblsbr_007.tga 
 w_dblsbr_007.mdx 
 w_dblsbr_007.mdl 
 w_dblsbr_007.txi 
 w_dblsbr_008.mdx 
 w_dblsbr_008.mdl 
 w_dblsbr_008.tga 
 w_dblsbr_008.txi 
 w_dblsbr_009.mdx 
 w_dblsbr_009.mdl 
 ls_long\replacements for lightsabers (all)
 g_w_lghtsbr06.uti 
 iw_lghtsbr_001.tga 
 iw_lghtsbr_002.tga 
 iw_lghtsbr_003.tga 
 iw_lghtsbr_004.tga 
 iw_lghtsbr_005.tga 
 iw_lghtsbr_006.tga 
 iw_lghtsbr_007.tga 
 iw_lghtsbr_008.tga 
 iw_lghtsbr_009.tga 
 iw_lghtsbr_010.tga 
 sbr_01.tga 
 sbr_01.txi 
 sbr_02.tga 
 sbr_02.txi 
 sbr_03.tga 
 sbr_03.txi 
 sbr_04.tga 
 sbr_04.txi 
 sbr_05.txi 
 sbr_05.tga 
 sbr_06.txi 
 sbr_06.tga 
 sbr_07.tga 
 sbr_07.txi 
 sbr_08.tga 
 sbr_08.txi 
 sbr_09.tga 
 sbr_09.txi 
 sbr_10.tga 
 sbr_10.txi 
 w_lghtsbr_001.mdl 
 w_lghtsbr_001.mdx 
 w_lghtsbr_002.mdx 
 w_lghtsbr_002.mdl 
 w_lghtsbr_003.mdl 
 w_lghtsbr_003.mdx 
 w_lghtsbr_004.mdx 
 w_lghtsbr_004.mdl 
 w_lghtsbr_005.mdx 
 w_lghtsbr_005.mdl 
 w_lghtsbr_006.mdx 
 w_lghtsbr_006.mdl 
 w_lghtsbr_007.mdl 
 w_lghtsbr_007.mdx 
 w_lghtsbr_008.mdl 
 w_lghtsbr_008.mdx 
 w_lghtsbr_009.mdl 
 w_lghtsbr_009.mdx 
 w_lghtsbr_010.mdx 
 w_lghtsbr_010.mdl 
 n_chr\ reskin
 fassa.dlg 
 g_veerkal003.utc 
 ia_class4_009.tga 
 N_CommF01.tga 
 N_CommM01.tga 
 N_Czerka_Droid.tga 
 N_CzerkaOff01.tga 
 N_CzerkaOffC01.tga 
 n_darthniha.tga 
 n_darthnihh.tga 
 n_mandalorian.mdx 
 n_mandalorian.mdl 
 n_mandalorian01.tga 
 n_mandalorian02.tga 
 n_mandalorian03.tga 
 N_SIONA.TGA 
 N_SIONH.TGA 
 N_Sullustan.tga 
 p_atrisba.tga 
 pfbc09.tga 
 pmbc09.tga 
 n_creatures\replace some beasts on d-xun, telos surface and korriban
 c_boma_d.tga 
 c_boma_v_d.tga 
 c_cann01.tga 
 c_cannok.mdl 
 c_cannok.mdx 
 c_drexl.mdl 
 c_drexl.mdx 
 c_drexl01.tga 
 c_maal01.tga 
 c_maalrass.mdl 
 c_maalrass.mdx 
 creatures.txt 
 fx_conjure.tga 
 fx_laser_01.tga 
 fx_laser_02.tga 
 plc_koltank.tga 
 n_droids\replacement for peragus droids
 c_hk50.tga 
 c_hk51.tga 
 c_mk1_drd.mdx 
 c_mk1_drd.tga 
 c_mk1_drd.mdl 
 c_mk1_drd01.tga 
 c_mk1_drd02.tga 
 C_MK2_DRD.tga 
 C_MK2_DRD02.tga 
 c_mk2_drd2.tga 
 c_mk2_drd2.mdx 
 c_mk2_drd2.mdl 
 uniq_hlp\used on peragus
 blood01.utp 
 blood02.utp 
 oil.utp 
 vent002.utp 
 uniq_itm\
 a_gloves_50.uti 
 a_mand_01.uti 
 a_mand_02.uti 
 a_mand_03.uti 
 ia_cloths_251.tga 
 ia_cloths_252.tga 
 ia_cloths_253.tga 
 ii_gauntlet_050.tga 
 w_ceremonial\ old mod included
 bakura_axe.txi 
 bakura_axe.tga 
 iw_vbroshort_047.tga 
 iw_vbroshort_048.tga 
 iw_vbroshort_049.tga 
 iw_vbroshort_050.tga 
 iw_waraxe_045.tga 
 iw_waraxe_046.tga 
 w_axeL.tga 
 w_axeL.txi 
 w_melee_45.uti 
 w_melee_46.uti 
 w_melee_47.uti 
 w_melee_48.uti 
 w_melee_49.uti 
 w_melee_50.uti 
 w_vbroshort_047.mdl 
 w_vbroshort_047.mdx 
 w_vbroshort_048.mdx 
 w_vbroshort_048.mdl 
 w_vbroshort_049.mdl 
 w_vbroshort_049.mdx 
 w_vbroshort_050.mdl 
 w_vbroshort_050.mdx 
 w_vbrsw_1.txi 
 w_vbrsw_1.tga 
 w_vbrsw_2.tga 
 w_vbrsw_2.txi 
 w_vbrsw_3.tga 
 w_vbrsw_3.txi 
 w_vbrsw_4.txi 
 w_vbrsw_4.tga 
 w_waraxe_045.mdx 
 w_waraxe_045.mdl 
 w_waraxe_046.mdx 
 w_waraxe_046.mdl 
 w_melee\
 axe_01.txi 
 axe_01.tga 
 axe_02.txi 
 axe_02.tga 
 axe_03.tga 
 axe_03.txi 
 axe_04.tga 
 axe_04.txi 
 axe_05.txi 
 axe_05.tga 
 axe_06.tga 
 axe_06.txi 
 dbl_svrd_01.txi 
 dbl_svrd_01.tga 
 fx_tex_205.tga 
 fx_tex_205.txi 
 iw_vbrdblswd_151.tga 
 iw_vbroswrd_101.tga 
 iw_vbroswrd_102.tga 
 iw_vbroswrd_103.tga 
 iw_vbroswrd_104.tga 
 iw_vbroswrd_105.tga 
 iw_vbroswrd_106.tga 
 iw_vbroswrd_107.tga 
 iw_vbroswrd_108.tga 
 iw_vbroswrd_109.tga 
 iw_vbroswrd_110.tga 
 iw_vbroswrd_111.tga 
 iw_vbroswrd_112.tga 
 iw_vbroswrd_113.tga 
 iw_vbroswrd_114.tga 
 iw_vbroswrd_115.tga 
 iw_waraxe_201.tga 
 iw_waraxe_202.tga 
 iw_waraxe_203.tga 
 iw_waraxe_204.tga 
 iw_waraxe_205.tga 
 iw_waraxe_206.tga 
 svrd_01.tga 
 svrd_01.txi 
 svrd_02.txi 
 svrd_02.tga 
 svrd_03.txi 
 svrd_03.tga 
 svrd_04.tga 
 svrd_04.txi 
 svrd_05.tga 
 svrd_05.txi 
 svrd_06.tga 
 svrd_06.txi 
 svrd_07.txi 
 svrd_07.tga 
 svrd_08.tga 
 svrd_08.txi 
 svrd_09.tga 
 svrd_09.txi 
 svrd_10.txi 
 svrd_10.tga 
 svrd_11.txi 
 svrd_11.tga 
 svrd_112.tga 
 svrd_112.txi 
 svrd_13.tga 
 svrd_13.txi 
 svrd_14.txi 
 svrd_14.tga 
 svrd_15.tga 
 svrd_15.txi 
 w_melee_101.uti 
 w_melee_102.uti 
 w_melee_103.uti 
 w_melee_104.uti 
 w_melee_105.uti 
 w_melee_106.uti 
 w_melee_107.uti 
 w_melee_108.uti 
 w_melee_109.uti 
 w_melee_110.uti 
 w_melee_111.uti 
 w_melee_112.uti 
 w_melee_113.uti 
 w_melee_114.uti 
 w_melee_115.uti 
 w_melee_151.uti 
 w_melee_201.uti 
 w_melee_202.uti 
 w_melee_203.uti 
 w_melee_204.uti 
 w_melee_205.uti 
 w_melee_206.uti 
 w_vbrdblswd_151.mdl 
 w_vbrdblswd_151.mdx 
 w_vbroswrd_101.mdx 
 w_vbroswrd_101.mdl 
 w_vbroswrd_102.mdx 
 w_vbroswrd_102.mdl 
 w_vbroswrd_103.mdl 
 w_vbroswrd_103.mdx 
 w_vbroswrd_104.mdl 
 w_vbroswrd_104.mdx 
 w_vbroswrd_105.mdx 
 w_vbroswrd_105.mdl 
 w_vbroswrd_106.mdx 
 w_vbroswrd_106.mdl 
 w_vbroswrd_107.mdl 
 w_vbroswrd_107.mdx 
 w_vbroswrd_108.mdl 
 w_vbroswrd_108.mdx 
 w_vbroswrd_109.mdx 
 w_vbroswrd_109.mdl 
 w_vbroswrd_110.mdl 
 w_vbroswrd_110.mdx 
 w_vbroswrd_111.mdl 
 w_vbroswrd_111.mdx 
 w_vbroswrd_112.mdl 
 w_vbroswrd_112.mdx 
 w_vbroswrd_113.mdx 
 w_vbroswrd_113.mdl 
 w_vbroswrd_114.mdl 
 w_vbroswrd_114.mdx 
 w_vbroswrd_115.mdl 
 w_vbroswrd_115.mdx 
 w_waraxe_201.mdl 
 w_waraxe_201.mdx 
 w_waraxe_202.mdl 
 w_waraxe_202.mdx 
 w_waraxe_203.mdx 
 w_waraxe_203.mdl 
 w_waraxe_204.mdx 
 w_waraxe_204.mdl 
 w_waraxe_205.mdx 
 w_waraxe_205.mdl 
 w_waraxe_206.mdl 
 w_waraxe_206.mdx  
 total files 917
 Pictures (
http://oldflash.bravehost.com/) 
 Mod download (
http://knightsoftheoldrepublic.filefront.com/file/Final_Touch;72996) - Many Thanks Shem. 
 Special Thanks to:
 stoffe -mkb-, Darth333, ChAiNz.2da, RedHawke, Prime, T7nowhere, tk102, Fred Tetra, cchargin, taina, Achilles, svцsh, Kha, Darkkender, goldberry, Shem, Don Kain, Lucas Art, Bioware, Obsidian E. LucasForums.com, Starwaarsknights.com and Holowan Labs members.  
 oldflash