On the side of my Grey Jedi project, I am making a single module that will allow modders to test things in game easier, so that they don't have to check and re-check animations, effects, etc. Basically, this will be a group of people in a cantina module with dialogs that activate every animation in the game, every effect, every fakespell, and so on and so forth.
 
 At the moment, the things I will be including are:
 -Effects
 -Dialog Animations
 -Facial Animations
 -Emotions
 -Fake Spells (Forcepowers without the damage or the cost)
 -Camera Effects (Done. Nice and easy.)
 
 Is there anything else people would like me to include? Post here and I will add it if it is feasable. I will begin work on Saturday night, for release Sunday afternoon (GMT+1 of course :D).
 
 EDIT: A mention on camera effects. Some don't appear during the conversation (such as force sight), but I'm including them anyway because I can't be assed to go through it again.
  
 
  
  
    ooo a grey jedi project ill help with it
  
 
  
  
    Wrong one of my WIP's.
  It's thread is: 
http://www.lucasforums.com/showthread.php?t=170231) 
 I'm sorry, but I'm not asking for help with it, I'm doing it for myself to "prove" that I can.
  
 
  
  
    Which game will this be for? My request would be to try to make it for both - you'd be making a lot of modders (and would-be modders) happy!
 
 Oh, and I think it's "feasible".
  
 
  
  
    yes, your spelling is correct. Mine isn't.
 
 Sorry, for the moment it's TSL only unless I reinstall K1 (Which I won't :D).
 
 It will be posponed a little (as always happens*), but it should be on either my site or PCGM by monday.
 
 *Note to self, stop posting release dates, you stupid, stupid fool.
  
 
  
  
    Alright, I apolagize greatly for this, but this is yet another project that I am required to cancel... My workload has increased to the point that I really don't have time to write this message :D. Here is a link to whatever you may be able to salvage*:
  http://pcgamemods.com/mod/19130.html) 
 *It is a KOTOR module editor file, and you will need to have the TSL map 904MAL ready for use in KOTOR Tool. 
 This topic may as well be locked.