i have this awsome double saber from oldflash and was wondering if it is possible to turn it into a single lightsbr hilt with one beam, i.e. like in the first movie when Maul attacks Qui-gon for the first time and turn it into a one handed weapon can you help. this is not a request its a question
  
 
  
  
    oldflash thats what im asking for but for kotor2 i need to find out how to do it for kotor 1 sorry
  
 
  
  
    oldflash thats what im asking for but for kotor2 i need to find out how to do it for kotor 1 sorry
 Oh, source code is included.
 
 //:: k_hen_attacked01
 /*
 Default On Attacked Script
 */
 //:: Created By: Preston Watamaniuk
 //:: Copyright (c) 2002 Bioware Corp.
 
 #include "k_inc_switch"
 #include "k_inc_debug"
 
 void main()
 {
 object oTarget = GetFirstPC();
 object oOlditem4 = GetItemInSlot(4,oTarget);
 if (((GetLastCombatFeatUsed(oTarget) == 8) || (GetLastCombatFeatUsed(oTarget)==19) || (GetLastCombatFeatUsed(oTarget)==81)) && ((GetStringUpperCase(GetTag(GetItemInSlot(4,oTarge t)))=="G_W_LGHTSBR01") || (GetStringUpperCase(GetTag(GetItemInSlot(4,oTarget )))=="G_W_DBLSBR001")))
 {
 ClearAllActions();
 CancelCombat(GetFirstPC());
 if ((GetStringUpperCase(GetTag(GetItemInSlot(4,oTarge t)))=="G_W_DBLSBR001"))
 {
 object oNew= CreateItemOnObject("g_w_lghtsbr01",oTarget,1,0);
 SetItemStackSize( oNew, 1);
 AssignCommand(oTarget,ActionUnequipItem(oOlditem4) );
 DestroyObject(oOlditem4); 
 AssignCommand(oTarget,ActionEquipItem(oNew,4,TRUE) );
 }
 else 
 {
 object oNew= CreateItemOnObject("g_w_dblsbr001",oTarget,1,0);
 SetItemStackSize( oNew, 1);
 AssignCommand(oTarget,ActionUnequipItem(oOlditem4) ); 
 DestroyObject(oOlditem4);
 AssignCommand(oTarget,ActionEquipItem(oNew,4,TRUE) );
 }
 ActionAttack(GetLastAttacker(oTarget),TRUE);
 return;
 }
 ExecuteScript("k_ai_master", OBJECT_SELF, KOTOR_HENCH_EVENT_ON_ATTACKED);
 }
 
 Ask one programer if is possible to do that for k1.
  
 
  
  
    thanks for all your help oldflash your a lifesaver and thanks for the great models your letting me use