hey ppl, as some of you are aware i've recently been having grapical problems with my KotOR II game. some ppl believed it was the TSL Holowan plug-in, but i havent got that installed, a few minutes a go i geared myself upto write up every mod i had installed on my computer.
 
 but then, i decided to catagorgise my mods, then install them, test them, well, my first test was with .2da based files. and wat you know DAM! on the startup, my character, not Sion or Nillious but my character head was turned into a saucer!!!
 
 So, firstly Heres the List of Mods installed:
 
 BoaDur's Charged Armour
 Colma Adawin Sabres
 D3_Zombies and Floating Sabres
 100% Influence
 More Feats
 RH TSL Workbench Robes 1
 High Level Force Power 
 High Level Force Power update
 TSL Dual Weapon Mod
 TSL Multi-Stim
 ULtimate Sabre Mod
 XC_No Force Visual FX
 
 *****
 ALL THESE MODS WERE DOWNLOADED AND INSTALLED WITHOUT FLAWS 
 *****
 
 secondly, PLEASE, if anyone knows anything of this problem, i am in dire need of your help :(
 
 Other Mods TO BE INSTALLED @ LATER DATE:-
 
 
 
 Dark Jedi Conversion Mod
 Darkside Music ( March )
 Envida's Ebon Hawk Lab Station Mod
 EZ swoop TSL
 Fire + Ice + Atris Gift
 Ice Armour of the Handmaidans (IAOTH) mod 
 Improved Atris { n_darthtraya001.utc file bugged i've deleted it accordingly }
 Kreia End
 Lightside Music
 Maverick187's Megido&Avenger
 MDK_Asian_Female 04
 Remote influnence
 Ryyk Blade
 Sith Ritual Robe
 TSL Tweak Patch
 TSL Bastila Robe 2
 XC_MindProbe
 
 
 
 411dxn_puzzlefix
 650jedi_fix
 Avol_BronzeLightsabre_fix
 CyanFix
 Hiddencompartment_fix
 Holo_droid_fix
 K2_floatsbrs
 K2_revsbrs
 K2_viskreia
 K2-robes-fix ( Svosh's Model and UV fix )
 robesfix ( Comma's Padawan textures)
 rzf_3cfd_xboxlines { MOD DELETED }
 rzf262handcs_fix
 rzf criminals_questfix
 rzf_fuelsource_questfix
 rzf_meblaskip
 starport_visa_tradefix
 workbench fix
 xc_grenades
 
 
 
 Female Miners Uniform
 Female Jedi Undies
 Hanharr Reskin
 Harkers Sabre Adjustment
 Mandalore_knight
 MilspecHKseries
 Party Reskin
 Real Darth Nihilus
 bare mid-rif Swoop Biker Leather (mira) { MOD DELETED }
 shaggoths sith soldiers
 svosh's master robe skins and icons
 
 again, if ANYONE KNOWS ANYTHING ABOUT THESE FILES CONFICTING / having grapical errorors please inform me as soon as possible so that i may sort my game out.
 
 you may even be helping others in the future ;)
 
 Colma Adawin
 
 Oh i found these three files ORIGINALLY in my override folder. does any have a clue? more than me obviasly.
 
 computer_p.gui
 journal_p.gui
 MG_Line.tpc
 
 Thanks again Holowan
  
 
  
  
    The three files: computer_p.gui, journal_p.gui, and MG_Line.tpc are all installed with the game, on mine anyway. I have absolutely no idea what they are doing there, nor do I know why Obsidian used their own Override folder.
  
 
  
  
    The two gui files and the tpc arent in my override folder, even after the patch. What version of the game are you playing? (ie UK, Europe, USA etc). They could be something needed to help translate the game over to a non english language of the game.
  
 
  
  
    @ Jackel 
 
 I'm Playing the UK Version
 
 @ Everyone 
 
 1.) i've made a back up of the override when i finished installing all the .2da based mods.
 2.) with my other override installed all the other mods and then used KSE to test the Items that i was interested in.
 3.) the problems i came across were :- 
 
 BA122 Prototype Doublesaber pearl (All)
 G-Cut Crystal ( Blue / Green / Purple / red / yellow )
 S-Cut Crystal (Blue / Green / Purple / red / yellow )
 Blood stone focusing crystal (Blue/ Green / Purple / red / yellow )
 Frost shard (aqua / Green / Purple / red / yellow )
 Rocarian (Blue/ Green / Purple / red / yellow )
 Zez-kai-ell doublesaber crystal
 
 These were all Mercenary Armours ?!?! and i could equip them as armour though
 the descripions were for Lightsabre crystals
 
 The reason i put this little segment here is becoz it may only be a result of the problem i'm having.
 
 Colma Adawin
 
 please help if you can
  
 
  
  
    BA122 Prototype Doublesaber pearl (All)
 G-Cut Crystal ( Blue / Green / Purple / red / yellow )
 S-Cut Crystal (Blue / Green / Purple / red / yellow )
 Blood stone focusing crystal (Blue/ Green / Purple / red / yellow )
 Frost shard (aqua / Green / Purple / red / yellow )
 Rocarian (Blue/ Green / Purple / red / yellow )
 Zez-kai-ell doublesaber crystal
 
 These were all Mercenary Armours ?!?! and i could equip them as armour though
 the descripions were for Lightsabre crystals
 
 
 Sounds like you have a broken baseitems.2da file. The USM crystals use new baseitem-types added to this file, which is referenced by the BaseItem fields in all the UTI template files for the crystals.
 
 I'd guess that you have another mod installed (likely a mod adding armor) which also overwrites this file, which has replaced the baseitems.2da that came with USM with its own copy. Thus the crystal UTIs now reference the new baseitems added by this other mod, rather than the lines of the USM.
 
 To fix this you'd have to merge the two 2DA files from the different mods. I'd start out with the USM copy of baseitems.2da since it affects so many UTI-templates, and then merge the lines of your other mod into that file. Then you'll need to edit the UTI templates that came with this other mod and update the BaseItem fields in them to point to the new line numbers in baseitems.2da for those lines you just added.