Welcome to the forums :)
  I didn't check all the files but after a quick glimpse, i see two problems with the mod:  
 1- you seem to have forgotten a few files in your mod: k_inc_force.nss will have no effect at all on the game unless it is compiled with k_sp1_generic.nss (you'll get k_sp1_generic.ncs as k_inc_force is an included script) . The game uses k_sp1_generic.ncs to trigger the force powers. 
 2- n_darthsion002.utc does not have a unique tag : the tag is used by the following files ( I used tk102's findrefs 
http://www.starwarsknights.com/tools.php) to find out) : 
 152HAR_s.rim n_darthsion001.utc Tag DarthSion 
 154HAR_s.rim n_darthsion001.utc Tag DarthSion
 702KOR_s.rim n_darthsion001.utc Tag DarthSion 
 853NIH_s.rim n_darthsion001.utc Tag DarthSion 
 903MAL_s.rim n_darthsion001.utc Tag DarthSion
 903MAL_s.rim n_darthsion002.utc Tag DarthSion 
 904MAL_s.rim n_darthsion001.utc Tag DarthSion 
 905MAL_s.rim n_darthsion001.utc Tag DarthSion
 905MAL_s.rim n_darthsion002.utc Tag DarthSion 
 906MAL_s.rim n_darthsion001.utc Tag DarthSion 
 906MAL_s.rim n_darthsion002.utc Tag DarthSion 
 templates.bif n_darthsion.utc Tag DarthSion 
 Note that a few of these objects such as the sion files used in the cutscenes that have been turned into movies are not being used by the game. 
 This will cause problems when a script calls the object using the Darthsion tag. Your .utc file will be used instead of the intended .utc file and the game will likely freeze since the objects do not have the same scripts attached to them.