maybe 1/3 of the UT console commands work. Here's the list.
  Console commands (these are all the commands I've found to work so far) 
 So in no particular order here they are. 
 All the debug commands are at the bottom of of the list. 
 SETNAME <newname> || NAME <newname> 
 change your name (works in network play too so anyone that was annoyed that you couldn't add clan tags to your profile just use this and you've got your clan tags). 
 SUICIDE 
 Commit suicide. 
 THROWWEAPON (already covered)
 This command throws your current weapon to the ground. 
 SSHOT 
 This command saves a screenshot into the System directory. 
 FOV <number>
 This command changes your field of view. 
 BEHINDVIEW <0 | 1>
 This command provides a rather dodgy 3rd person perspective view most useful for checking out relative sizes in maps 
 DISCONNECT
 Disconnect from the current server. 
 TOGGLEFULLSCREEN
 Toggles fullscreen mode on and off. 
 RECONNECT
 Reconnect to the current/previous server 
 PREFERENCES (already covered)
 Displays the Advanced Options window 
 GETCOLORDEPTHS
 Get a list of color depths supported by your 3D hardware 
 GETCURRENTCOLORDEPTH
 Get the current color depth (16 or 32). 
 GETCURRENTRES
 Get the current resolution. 
 tempsetres <width>x<height>x<depth>
 Sets your screen resolution to the specified <width>, <height> and color <depth> for the current game. On restart resolution will be set back to original values.  
 TYPE
 Calls up the so called "quick console". This is a single line console that vanishes after a command has been entered. It is normally reached by pressing TAB. 
 FLUSH
 Flush all caches. Regenerates all lighting, 3D hardware textures, etc. Can be useful to clear texture corruption due to 3D hardware driver bugs. 
 setsensitivity <number>
 Sets the mouse sensitivity to the specified <number> 
 sockets
 Displays a list of in use sockets. 
 stat <something>
 Toggles statistics of <something>:
 anim: toggles animation statistics display 
 audio: Toggles ON/OFF audio statistics. 
 default: Resets all displays to default visibility 
 fps: Toggles ON/OFF frames per second statistics. 
 game: Toggles ON/OFF game statistics. 
 hardware: Toggles ON/OFF hardware statistics. 
 histograp: toggles histograph statistics display 
 ligh: toggles dynamic light statistics display 
 matinee: toggles matinee statistics display 
 net: Toggles ON/OFF net statistics. 
 none: Switches all statistics OFF. 
 render: Displays rendering statistics. 
 reset: same as DEFAULT  
 start <
http://website.com>)
 Forces game to minimize and open a webpage in the default browser. 
 switchteam
 Switches the player's team 
 report
 Copies a report of the currently played game to the clipboard. 
 exec <filename>
 Executes a file in the systems/ directory by default (allows you use your own custom User.ini for cfg file.) 
 confighash
 Displays configuration information  
 DEBUG COMMANDS  
 showdebug
 Shows debug information on the HUD 
 MEMSTAT
 Show Windows overall memory statistics. 
 OBJ CLASSES
 Prints a list of all loaded classes. 
 OBJ LINKERS
 Show a list of active linkers (each linker is responsible for loading objects from a package file). 
 STAT FPS
 Toggles display of current and average number of frames per second 
 STAT ALL
 Enables all STATS displays except ANIM.
 STAT NONE
 Disables all STATS displays.
 STAT DEFAULT
 STAT RESET
 Disables all STAT displays except FPS.
 STAT ANIM
 Toggles animation statistics display for all actors with DrawType DT_Mesh.
 STAT AUDIO
 Toggles audio statistics display.
 Audio
 Update ms
 Occlusion ms
 Sources Active
 Sources Stopped
 Sources Started 
 STAT GAME
 Toggles game engine statistics display.
 Collision
 StaticMesh ms
 StaticMesh Cache Hits
 StaticMesh Cache Misses
 StaticMesh Cache Flushes
 BSP ms
 Terrain ms
 Corona ms
 Karma
 KTriListQuery ms
 KUpdateContracts ms
 KIntersect ms
 KWorldStepSafeTime ms
 PreKarmaStep ms
 ConstraintSolver ms
 FindModelSafetime ms
 PostKarmaStep ms
 physKarma ms
 Temp ms
 LIPSinc
 Active
 CurveEval ms
 BlendIn ms
 NormalBlend ms
 BlendOut ms
 TotalBlend ms
 Update ms
 BlendFinal ms
 Total ms
 Fluid
 Simulate ms
 VertexGen ms
 Render ms
 Game
 Script ms
 ScriptTick ms
 Actor ms
 Path ms
 See ms
 Spawning ms
 Audio ms
 CleanupDestroyed ms
 Unused ms
 Net ms
 Particle ms
 Canvas ms
 Physics ms
 Move ms
 Move
 MLChecks ms
 MPChecks ms
 RenderData ms
 HUD PostRender ms
 Interaction Pre ms
 Interaction Post ms
 ScriptDebug ms
 STAT HARDWARE
 Toggles hardware accelerator statistics display.
 Hardware
 NumPrimitives
 NumSVPVertices
 NumTextures
 KByte TexturesBytes
 KByte Total Resources
 PushState ms [num]
 PopState ms [num]
 SetRenderTarget ms [num]
 SetMaterial ms [num]
 SetMaterialBlending ms [num]
 SetVertexStream ms [num]
 SetDynStream ms [num]
 SetIB ms [num]
 SetDynIB ms [num]
 DrawPrimitive ms [num]
 Lock ms [num]
 Unlock ms [num]
 Present ms [num]
 StateChanges ms [num]
 TextureChanges ms [num]
 TransformChanges ms [num]
 LightChanges ms [num]
 LightSet ms [num]
 Clear ms [num]
 DynVBLock ms [num]
 DynVBDiscards
 KByte DynVBBytes
 KByte DynIBBytes
 NumVertexStreams
 NumIndexBuffers
 KByte VertexStreamBytes
 KByte IndexBufferBytes
 StreamSourceChanges
 STAT LIGHT
 This only seems to crash the game with a GPF.
 STAT NET
 Toggles network performance statistics display.
 Net
 Ping
 Channels
 Unordered
 PacketLoss
 Packets
 Bunches
 Bytes
 Speed
 Reps
 RPC
 PV
 VoiceBunches
 VoiceTime ms
 ControlTime ms
 STAT RENDER
 Toggles rendering statistics display.
 Frame
 Frame ms
 Render ms
 Stats Render ms
 BSP
 Render ms
 Sections
 Nodes
 Triangles
 DynamicLighting ms
 DynamicLightings
 LightMap
 Time ms
 Updates
 Projector
 Render ms
 Attach ms
 Projectors
 Triangles
 Stencil
 Render ms
 Nodes
 Triangles
 Visibility
 Setup ms
 MaskTests
 MaskRejects
 BoxTests
 BoxRejects
 Traverse ms
 SctarchBytes
 MeshLight ms
 Terrain
 Render ms
 Sectors
 Triangles
 DrawPrimitives
 DecoLayer
 Render ms
 Triangles
 Decorations
 Mesh
 Skin ms
 Result ms
 LOD ms
 Pose ms
 Skel ms
 Rigid ms
 Draw ms
 Particle
 SpriteSetup ms
 Particles
 ParticlesTicked
 Render ms
 StaticMesh
 Triangles
 Triangles ms
 Batches
 BatchedSortedTriangles
 BatchedSortedSections
 BatchedSort ms
 BatchUnsortedSections
 BatchedUnortedTriangles
 BatchRender ms
 UnbatchedSortedTriangles
 UnbatchedSortedSections
 UnbatchedSort ms
 UnbatchedUnsortedSections
 UnbatchedUnsortedTriangles
 UnbatchedRender ms
 Batch
 Batches
 Primitives
 Render ms 
 Added the list to this post as this would be the proper thread for it.
 -Sith 
 Thx Sith.:)