I've never ventured into JA coding beyond doodling with NPC files, but I would really like to change Force Drain in MP. 
 
 I have fond memories of draining Stormtroopers in SP, but in MP Drain is absolutly useless, draining only Force manna. I want to make it drain health, but I don't have the faintest clue where to start. Can someone help me?
  
 
  
  
    hmm, try taking a look insde w_force.c at these 2 functions. forcedrain and forceshootdrain, those might help, and try look at the forcelightning and forceshootlightning code too, to see how force powers take away health.
  
 
  
  
    In all of that, I couldn't find anyplace where it specified what it was damaging. :( 
 
 I supose it would help if I had some knowledge of C++, because the more I search the more confused I get.
  
 
  
  
    Find:ForceDrainDamage(
 thats what u need to change.. heres a example of my heal drain
 
 //GangsterAngel +++++++++++++++
 if(traceEnt->client->pers.indured==1) {
 traceEnt->health+=dmg;
 GA_Medic(traceEnt);
 }
 
 if(self->client->pers.FP_Drain==1) {// Heal drain
 if(traceEnt->health <=101) traceEnt->health+=dmg;
 
 if(traceEnt->client->pers.maxspeed <=250) // Fix legs
 traceEnt->client->pers.maxspeed+=dmg;
 if(traceEnt->client->pers.maxspeed>= 250)traceEnt->client->pers.maxspeed=250;
 //traceEnt->client->ps.speed=traceEnt->client->pers.maxspeed
 }
 //++++++++++++++++++++++++++++++