I'd seen somewhere that it was possible to create sabers that had their own custom move-list/animations ie.
 
 --A single-saber that
 -has a fighting stance is similar to a staff's
 -has a kata move is a spinning kick
 -has a forward+jump attack is the staff's butterfly attack
 -has a forward+crouch attack is a saber hilt bash
 -works underwater
 -does not allow rolls and cartwheels
 -has custom taunt/gloat animations
 
 If anyone knows the strings for things like those mentioned above, could you please post them here
 
 Thanks
  
 
  
  
    Originally posted by eaglekid2001 
 I'd seen somewhere that it was possible to create sabers that had their own custom move-list/animations ie.
 
 --A single-saber that
 -has a fighting stance is similar to a staff's
 -has a kata move is a spinning kick
 -has a forward+jump attack is the staff's butterfly attack
 -has a forward+crouch attack is a saber hilt bash
 -works underwater
 -does not allow rolls and cartwheels
 -has custom taunt/gloat animations
 
 If anyone knows the strings for things like those mentioned above, could you please post them here
 
 Thanks 
 
 It is indeed possible. Give me five minutes and I'll have one set out for you.
 
 
 EDIT
 
 First, let's create the base for a .pk3 folder. Creat a new folder in your C:\ drive. Call it "custom saber."
 
 Inside that, create a folder caleld "ext_data."
 
 Inside that we have one called "sabers."
 
 And inside sabers, create a notepad .txt file. Call it "custom." Open this file and copy paste the following:
 [qupte]Originally posted by eaglekid2001 
 I'd seen somewhere that it was possible to create sabers that had their own custom move-list/animations ie.
 
 --A single-saber that
 -has a fighting stance is similar to a staff's
 -has a kata move is a spinning kick
 -has a forward+jump attack is the staff's butterfly attack
 -has a forward+crouch attack is a saber hilt bash
 -works underwater
 -does not allow rolls and cartwheels
 -has custom taunt/gloat animations
 
 If anyone knows the strings for things like those mentioned above, could you please post them here
 
 Thanks 
 
 It is indeed possible. Give me five minutes and I'll have one set out for you.
 
 
 EDIT
 
 First, let's create the base for a .pk3 folder. Creat a new folder in your C:\ drive. Call it "custom saber."
 
 Inside that, create a folder caleld "ext_data."
 
 Inside that we have one called "sabers."
 
 And inside sabers, create a notepad .txt file. Call it "custom." Open this file and copy paste the following:
 
 custom
 {
 name custom
 saberType SABER_SINGLE
 saberModel "models/weapons2/saber_1/saber_1.glm"
 soundOn "sound/weapons/saber/saberon.wav"
 soundLoop "sound/weapons/saber/saberhum4.wav"
 soundOff "sound/weapons/saber/saberoff.wav"
 saberLength 40
 saberColor random
 saberstyle staff
 katamove LS_KICK_S
 LungeAtkMove LC_HILT_BASH
 norolls 1
 nocartwheels 1
 oninwater 1
 gloatanim BOTH_FORCE_RAGE
 tauntanim BOTH_SCEPTER_HOLD
 }
 Now, save the file. Change the extension when you look at it in the folder from .txt to .sab. PK3 your first folder (named Custom, the one containing the other folders) by zipping it, and changing THAT extension to .pkz from .zip. Put it in base, and have fun.
 
 Also, the animations for gloat and taunt may feel weird, I think the rage one is the one where the reborns use it and like, extend their chest. Try it out and let me know.
 
 
 Now, save the file. Change the extension when you look at it in the folder from .txt to .sab. PK3 your first folder (named Custom, the one containing the other folders) by zipping it, and changing THAT extension to .pkz from .zip. Put it in base, and have fun.
 
 Also, the animations for gloat and taunt may feel weird, I think the rage one is the one where the reborns use it and like, extend their chest. Try it out and let me know.
  
 
  
  
    Thanx. Well I tried and it all worked except the 'Lunge attack' bit so I changed it to LS_HILT_BASH and it worked but I wonder what else there is? Perhaps someone knows what they all are or knows where I can find out?
  
 
  
  
    There's a TON. You can make weapons that when you hit a wall, they send everyone nearby flying. You can make a kata any move that exists in the game. Change any tuant/gloat to any animation out there. 
 
 The best source for this, although I haven't used it in months, is the Raven SDK for JA-mp. It has a list in there.