I need a force field which reflect/block weapon fire ONLY.
 So one shall be able to go thought the field.
 It would be the best if it were invisible.
 
 Is this feasible? I hope that somebody can help me.
 
 ty Stiller
  
 
  
  
    Use shotonlyclip in the system texture set.
  
 
  
  
    ty, but ShotOnlyClip doesnt work too =(
 I can walk thought and shot too... .
 
 My first try was an own Shader, I had
 activated "ShotClip" in ShaderEd2, but
 it blocks nothing...
  
 
  
  
    shotonlyclip works for me. make sure you're not using shotclip.
  
 
  
  
    I used shotonlyclip.
 weeeee=(
 now i tried it in singleplayer and it works =(
 so i cant use it in multiplayer?ї?
  
 
  
  
    Have you tried it in MP?
 If not do so?
 
 
 and would applying it to a caulk-nonsolid do it? 
 
 Not that I'm sure on this AT ALL, just a random thought.
  
 
  
  
    Yes i need it for mp/ i tried it.
 
 It doesnt block anything and i can walk thought.
 --
 textures/system/shotonlyclip
 {
 surfaceparm nomarks
 surfaceparm nodraw
 surfaceparm nonsolid
 surfaceparm nonopaque
 surfaceparm shotclip
 surfaceparm trans
 }
 --
 Is there a way to handle it with a script?
 
 ty