OK, i add the Trandoshan sound. But i have another problem. In some dialogs, the NPC talk one line, and after it more line, without the PC say anything. How can i make it to my dialog?
  
 
  
  
    Put a blank dialog in the ReplyList that points back to an Entry in its EntriesList.
 
 In this Example: your NPC would say "Hello." Then "I'm Darth Tomer."
 
 EntryList
 -> 0
 -> Resref: -1
 -> Text: Hello.
 -> RepliesList
 -> Index: 0
 -> 1
 -> Resref: -1
 -> Text: I'm Darth Tomer.
 
 ReplyList
 -> 0
 -> Resref: -1
 -> Text: 
 -> EntriesList
 -> Index: 1
  
 
  
  
    If u need a simpler dialog editing interference then get Dlgedit. It is better than the GFF Editor.
  
 
  
  
    The problem it that dlgedit doesn't work correctly on my PC. It's because i have non-english computer. Once it "killed" my dialog when i test it on it. tk, can you check this?
  
 
  
  
    Originally posted by Darth_ToMeR 
 The problem it that dlgedit doesn't work correctly on my PC. It's because i have non-english computer. Once it "killed" my dialog when i test it on it. tk, can you check this? 
 I had the same problem but tk took care of that sometime ago. BTW, he released a new version today. check pcgamemods. :) 
 If not, you can use gff editor : add the reference to the VO_resREf field (human voices) or the Sound field (alian voices such as trandoshan). The bad thing about gff is that you can't see what being said by the npcs: you have to know the exact entry\reply number (you can check it with KT however: just press crtl + double click) :)