When I run the asteroids_ded.bat file, I get this error in the console:
 
 JAmp: v1.0.0.0 win-x86 Jul 21 2003
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 ----------------------
 24165 files in pk3 files
 execing mpdefault.cfg
 execing jampconfig.cfg
 execing autoexec.cfg
 ...detecting CPU, found logfile opened on Mon May 31 16:45:24 2004
 
 AMD w/ 3DNow!
 
 ------- Input Initialization -------
 Skipping check for DirectInput
 Joystick is not active.
 ------------------------------------
 --- Common Initialization Complete ---
 Winsock Initialized
 Opening IP socket: localhost:29070
 Hostname: schwarzbach
 IP: 127.0.0.1
 execing server.cfg
 execing asteroids.cfg
 ------ Server Initialization ------
 Server: mp/asteroids
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 handle 1: qconsole.log
 ----------------------
 48330 files in pk3 files
 Loading dll file jampgame.
 ------- Game Initialization -------
 gamename: basejk
 gamedate: Jul 22 2003
 ------------------------------------------------------------
 InitGame: \g_gametype\6\g_maxgameclients\16\sv_allowDownload \0\sv_allowAnonymous\0\sv_privateClients\0\g_needp ass\0\g_siegeTeam2\none\g_siegeTeam1\none\g_siegeR espawn\20\g_weaponDisable\0\g_forcePowerDisable\0\ g_forceRegenTime\200\g_jediVmerc\0\sv_maxclients\8 \g_duelWeaponDisable\1\g_forceBasedTeams\0\duel_fr aglimit\10\g_maxForceRank\0\g_saberLocking\1\g_pri vateDuel\1\timelimit\20\fraglimit\200\dmflags\0\sv _hostname\Your_server’s_name_goes_here\sv_maxRate\ 6000\sv_minPing\0\sv_maxPing\500\sv_floodProtect\1 \g_redTeam\Empire\g_blueTeam\Rebellion\g_siegeTeam Switch\1\capturelimit\8\version\JAmp: v1.0.0.0 win-x86 Jul 21 2003\g_maxHolocronCarry\3\protocol\25\mapname\mp/asteroids\g_debugMelee\0\g_stepSlideFix\1\g_noSpec Move\0\gamename\basejk\g_allowNPC\1\g_saberWallDam ageScale\0.4\bg_fighterAltControl\0\g_showDuelHeal ths\0
 Gametype changed, clearing session data.
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 Bot route data not found for mp/asteroids
 Hitch warning: 564043 msec frame time
 Resolving masterjk3.ravensoft.com
 Couldn't resolve address: masterjk3.ravensoft.com
 Resolving qtracker.com
 Couldn't resolve address: qtracker.com
 Resolving 63.146.124.53
 63.146.124.53 resolved to 63.146.124.53:29060
 Sending heartbeat to 63.146.124.53
 NET_SendPacket: WSAEHOSTUNREACH
 Resolving 204.97.248.90
 204.97.248.90 resolved to 204.97.248.90:29060
 Sending heartbeat to 204.97.248.90
 NET_SendPacket: WSAEHOSTUNREACH
 Resolving clanservers.net
 Couldn't resolve address: clanservers.net
 Hitch warning: 2675 msec frame time
 
 Can you use the asteroids.bat file to create a solo game or is it only for joining one? When I start a team FFA match, I just spawn in space and die instantly.
  
 
  
  
    You can only play the Asteroid maps in TFFA. Do not do not do not try them in FFA.
  
 
  
  
    I was playing it in TFFA and I just realised I needed to download the 1.01 update for it to work. Well.. I downloaded that and now when I load the asteroids.bat, the game crashes on the load screen for the main menu and when I load the asteroids_ded.bat file I get yet another error:
 
 JAmp: v1.0.1.0 win-x86 Oct 24 2003
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 ----------------------
 24236 files in pk3 files
 execing mpdefault.cfg
 execing jampconfig.cfg
 execing autoexec.cfg
 ...detecting CPU, found logfile opened on Mon May 31 19:01:56 2004
 
 AMD w/ 3DNow!
 
 ------- Input Initialization -------
 Skipping check for DirectInput
 Joystick is not active.
 ------------------------------------
 --- Common Initialization Complete ---
 Winsock Initialized
 Opening IP socket: localhost:29070
 Hostname: schwarzbach
 IP: 66.90.218.67
 execing server.cfg
 execing asteroids.cfg
 ------ Server Initialization ------
 Server: mp/asteroids
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\z-95.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\yt-1300.pk3 (29 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\y-wing.pk3 (66 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\x-wing.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\vwp_overrides.pk3 (10 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\veh_dlls.pk3 (3 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-interceptor.pk3 (50 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-fighter.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber2.pk3 (4 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-bomber.pk3 (2 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\tie-advanced.pk3 (60 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\siege_destroyer2.pk3 (89 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\lambdashuttle.pk3 (14 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\asteroids.pk3 (45 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\asteroids\a-wing.pk3 (57 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/asteroids
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 handle 1: qconsole.log
 ----------------------
 48472 files in pk3 files
 Loading dll file jampgame.
 ------- Game Initialization -------
 gamename: basejk
 gamedate: Jul 22 2003
 ------------------------------------------------------------
 InitGame: \g_gametype\6\g_maxgameclients\16\sv_allowDownload \0\sv_privateClients\0\g_needpass\0\g_siegeTeam2\n one\g_siegeTeam1\none\g_siegeRespawn\20\g_weaponDi sable\0\g_forcePowerDisable\0\g_forceRegenTime\200 \g_jediVmerc\0\sv_maxclients\8\g_duelWeaponDisable \1\g_forceBasedTeams\0\duel_fraglimit\10\g_maxForc eRank\0\g_saberLocking\1\g_privateDuel\1\timelimit \20\fraglimit\200\dmflags\0\sv_hostname\Your_serve r’s_name_goes_here\sv_maxRate\6000\sv_minPing\0\sv _maxPing\500\sv_floodProtect\1\g_redTeam\Empire\g_ blueTeam\Rebellion\g_siegeTeamSwitch\1\capturelimi t\8\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\protocol\26\mapname\mp/asteroids\g_debugMelee\0\g_stepSlideFix\1\g_noSpec Move\0\gamename\basejk\g_allowNPC\1\g_saberWallDam ageScale\0.4\bg_fighterAltControl\0\g_showDuelHeal ths\0
 Gametype changed, clearing session data.
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 trigger_asteroid_field doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_blue doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 info_player_start_red doesn't have a spawn function
 Bot route data not found for mp/asteroids
 Hitch warning: 238913 msec frame time
 Resolving masterjk3.ravensoft.com
 masterjk3.ravensoft.com resolved to 63.146.124.53:29060
 Sending heartbeat to masterjk3.ravensoft.com
 Resolving qtracker.com
 Couldn't resolve address: qtracker.com
 Resolving 63.146.124.53
 63.146.124.53 resolved to 63.146.124.53:29060
 Sending heartbeat to 63.146.124.53
 Resolving 204.97.248.90
 204.97.248.90 resolved to 204.97.248.90:29060
 Sending heartbeat to 204.97.248.90
 Resolving clanservers.net
 clanservers.net resolved to 69.93.209.187:29060
 Sending heartbeat to clanservers.net
 Hitch warning: 11193 msec frame time
 Sending heartbeat to masterjk3.ravensoft.com
 Sending heartbeat to 63.146.124.53
 Sending heartbeat to 204.97.248.90
 Sending heartbeat to clanservers.net
 Sending heartbeat to masterjk3.ravensoft.com
 Sending heartbeat to 63.146.124.53
 Sending heartbeat to 204.97.248.90
 Sending heartbeat to clanservers.net
 ShutdownGame:
 ------------------------------------------------------------
 FS_ReadFile with empty name
  
 
  
  
    As they incredibly well-written, thorough, and beautifully illustrated manual *cough* explains, asteroids_ded.bat is used to create a dedicated server that others will play on. If you want to play a solo game, or host a server that you will also play on (not recommended because of performance issues), use asteroids.bat to start the game.
 
 However, the asteroids, asteroids2, and siege_destroyer2 maps don't have bot support, so solo games will be limited to shooting asteroids and making runs at the star destroyer (you can spawn a bot on the Imperial side so the game will start, but the Imperial bot will just keep jumping to his doom). I tried to botroute the asteroids maps and got the Imperial bots to board the TIE fighters, but they all crashed after launch.
 
 I also noticed this:
 \mapname\mp/ asteroids
 
 looks like you have an extra space in mp/asteroids for your starting map. Even one little thing like that can keep a server from launching.
  
 
  
  
    I knew asteroids_ded.bat was for dedicated servers only, but I was willing to try it anyways because the asteroids.bat was only spawning me in space, killing me.
 
 I tried deleting the asteroids folder and the .bat files and unzip the files again, but when I run asteroids.bat the game still crashes on the load screen before the main menu. 
 What's weird is that there never was an extra space in mp/asteroids.
  
 
  
  
    I just found out MP crashes on the load screen before the main menu even if I'm not running the mod.