hi
 
 I know how create a new item with all properties, description (dialog.tlk) and other things
 
 but
 
 I don t know where I can add new icon
 
 not texture, I know where are all icon texture
 
 exemple : implants level 3 have 4 possible icon (black, blue, red and purple)
 
 I would create a fifth
 
 which table is it
 
 if somebody know...
 
 thanks
  
 
  
  
    aaaakk! don't use dialog.tlk to make descriptions. especialy if you plan to post your mod. that file is over 5 megs and nobdy wants to have to mess with that file. also if dialog.tlk is edited you can't patch your game. 
 
 Instead open the file in your gff editor and use LocalizedName and DescIdentified to add the descriptions. what you do is select 
 LocalizedName in the right panal of the gff editor type -1 in STRREF then in the box that says LanguageID type 0 hit enter and a text box will open up that is where you type in the Name for the item, follow the same steps for DescIdentified. Just be sure to back up the file before doing this. because the gff editor is't 100% compatible with KotOR files.
 
 next to find the icons
 start KT goto ERFs-->texturepacks-->swpc_tex_gui.erf-->I 
 all the item icons are in I .find the icon for the baseitem of the item you made and change the number to that of your item.
  
 
  
  
    ah yes it s better to put name and descrition of item in uti file
 
 I didn t know this possibility...thank you
 
 and thank you very much for your help about the icons
 
 bye
 
 hum I forgot a thing
 
 I use tpc2tga and it works fine
 
 but how can I come back to tpc ?
 
 thanks
  
 
  
  
    you don't need to as far as I know. I think you just make a TXI file that says
 
 Blending Additive
 Decal 1
 
 Something like that, could be wrong though.
  
 
  
  
    usually for what txi files are used
 
 because I put my uti file and just my tga file in override folder and it works.
 
 tpc or tga is same for kotor engine ?
 
 in wich case i need txi files ?
  
 
  
  
    The only things I can think of would be anything involving a lightsaber or a shader, again, could be wrong though.