is there any way to set a teleporter so it only works while a button is pressed? i tried using target and targetname with them, but it went without the button.
  
 
  
  
    button->target_activate->trigger_teleport
 button->target_delay->target_deactivate->trigger_teleport
 
 Set a delay on the target_delay and the trigger will remain active for that amount of time. Make sure to set the trigger_teleport to inactive.
  
 
  
  
    im sorry, that was just the most confusing thing i have ever read (hehe)...can you explain that clearer, please?
  
 
  
  
    You make a button (use a func_usable).
 
 You make 5 entities by right clicking -> target_delay, target_activate, target_deactivate, target_teleporter, target_position.
 
 You make a trigger_multiple brush (covered in the system/trigger texture).
 
 Press N on the trigger_multiple and check the box that says INACTIVE
 
 Press N on the target_delay and type in the key box delay and in the value box 3000 (for 3 seconds).
 
 Press N on the func_usable, check the ALWAYS_ON box, then set a key/value of wait/3000.
 
 Now link them up (Ctrl+K) as follows:
 
 func_usable->target_activate
 
 func_usable->target_delay
 
 target_delay->target_deactivate
 
 target_activate->trigger_multiple
 
 target_deactivate->trigger_multiple
 
 trigger_multiple->target_teleporter
 
 target_teleporter->target_position.
 
 This will make the button activate the trigger_multiple which is hooked up to the entity version of a teleporter which means the person in the trigger_multiple will be transported to wherever the target_position is. After 3 seconds the teleporter will be deactivated.
  
 
  
  
    what if there is no checkbox for 'inactive'?
  
 
  
  
    There should be for a trigger_multiple in JA, if not, get the latest GTKRadiant.
  
 
  
  
    oyeah i was looking at trigger_teleport *slaps head*
 i think maybe a way i tend to use which requires less entities is to link a trigger_multiple (that acts at the button in this case) to the the target_activate thats linked to the inactive trigger_multiple (the one that teleportee has to be in) then link that to the target_teleport and also set 'target2' for the trigger_multiple (the one that teleportee has to be in) the target name of the target_deactivate which is targeted back at that trigger_multiple (the one that teleportee has to be in)
 then you set a 'speed' value for how many seconds you want it to wait before it fires 'target2' 
 you dont have to have a target_delay and im not a fan of them so its good stuff :)
  
 
  
  
    hmm, this is wierd...i set it up exactly as wades instructions said, but its not working...
  
 
  
  
    what exactly isnt working
  
 
  
  
    it wont teleport, i have the func_multiple where you are when you hit the func_usable, but i tried walkiing into the func_usable, and even pressing "use" but the teleporter wont activate...
  
 
  
  
    ok i got it to work, but theres still one problem...once its turned on, it wont turn off...
  
 
  
  
    Is the target_deactivate set up properly including a delay on the target_relay?
  
 
  
  
    yeah i double checked everything, they are connected just as you said, and the target_delay does have a "delay" of "3000"
  
 
  
  
    well, i got rid of the "delay" and added the "wait". just tried it and its still not turning off...are you sure thats how you connect them?
  
 
  
  
    hmm sounds like a real mess:p 
 maybe you should one of us your .map file so we can see what youve done..
  
 
  
  
    ok, you guys got msnm? its free
 http://messenger.msn.com/)  
 add me [Redacted]@[Redacted].[Redacted]
  
 
  
  
    Originally posted by WadeV1589 
 target_delay->target_deactivate
 
 target_deactivate->trigger_multiple 
 
 this is exactly what i have done to the trigger_deactivate. perhaps you forgot to mention CTRL+K connection? or maybe i have to do something on the entity's "N" menu?...