my radiant console says this
 
 
 
 --------------------------------------------------------------
 GL_VENDOR: S3 Graphics, Incorporated
 GL_RENDERER: ProSavage/Twister
 GL_VERSION: 1.1 2.40.103
 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_KTX_buffer_region GL_S3_s3tc GL_SGIS_multitexture GL_WIN_swap_hint 
 Checking for extension 'GL_ARB_texture_compression'...Found
 Checking for extension 'GL_EXT_texture_compression_s3tc'...Found
 QE_LoadProject (C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/scripts\user3.qe4)
 basepath : C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\base
 entitypath : C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Radiant/
 project file is version 4
 Save project file 'C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/scripts\user3.qe4'
 texture compression disabled by preferences settings
 vfs directory: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/yavin_jk2.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/pool.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mos_espa.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mapextras2.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/mapextras.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/house.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/hothduel.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/hoth.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/Avengers.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets3.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets2.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets1.pk3
 pak file: C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/assets0.pk3
 LOADED: textures/radiant/notex.tga
 ScanFile: C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/base/scripts/mp_entities.def
 Multiplayer mapping mode. Ignoring 'sp_entities.def'
 Map_New
 Parsing shader files from C:/PROGRA~1/LUCASA~1/STARWA~2/GameData/base/shaders/shaderlist.txt
 Parsing shaderfile shaders/arioche.shader
 Parsing shaderfile shaders/bespin.shader
 Unable to read shaderfile shaders/bonus.shader
 Parsing shaderfile shaders/bounty.shader
 Parsing shaderfile shaders/byss.shader
 Parsing shaderfile shaders/cinematics.shader
 Parsing shaderfile shaders/common.shader
 Parsing shaderfile shaders/danger.shader
 Parsing shaderfile shaders/decals.shader
 Parsing shaderfile shaders/desert.shader
 Parsing shaderfile shaders/doomgiver.shader
 Parsing shaderfile shaders/effects.shader
 Parsing shaderfile shaders/effects2.shader
 Parsing shaderfile shaders/explosions.shader
 Parsing shaderfile shaders/factory.shader
 Unable to read shaderfile shaders/ffawedge.shader
 Parsing shaderfile shaders/flares.shader
 Parsing shaderfile shaders/fogs.shader
 Parsing shaderfile shaders/fur.shader
 Parsing shaderfile shaders/gfx.shader
 Parsing shaderfile shaders/gfx2.shader
 Parsing shaderfile shaders/hiddenevil.shader
 Parsing shaderfile shaders/hoth.shader
 Parsing shaderfile shaders/imperial.shader
 Parsing shaderfile shaders/items.shader
 Parsing shaderfile shaders/marks.shader
 Parsing shaderfile shaders/metashader.shader
 Parsing shaderfile shaders/mp.shader
 Parsing shaderfile shaders/mp2.shader
 Parsing shaderfile shaders/mp3.shader
 Parsing shaderfile shaders/mp4.shader
 Parsing shaderfile shaders/nar_shaddaa.shader
 Parsing shaderfile shaders/pit2.shader
 Parsing shaderfile shaders/quicktrip.shader
 Parsing shaderfile shaders/rail_roof.shader
 Parsing shaderfile shaders/rift.shader
 Parsing shaderfile shaders/rocky_ruin.shader
 Parsing shaderfile shaders/sabers.shader
 Parsing shaderfile shaders/scavenger.shader
 Parsing shaderfile shaders/siege.shader
 Parsing shaderfile shaders/skies.shader
 Parsing shaderfile shaders/sprites.shader
 Parsing shaderfile shaders/system.shader
 Parsing shaderfile shaders/taspir.shader
 Parsing shaderfile shaders/test.shader
 Parsing shaderfile shaders/wedge.shader
 Parsing shaderfile shaders/yavin.shader
 Parsing shaderfile shaders/models.shader
 Parsing shaderfile shaders/rbettenbergtest.shader
 Parsing shaderfile shaders/rich_RMG.shader
 Parsing shaderfile shaders/jnegretetest.shader
 Parsing shaderfile shaders/stevetest.shader
 Parsing shaderfile shaders/stu.shader
 Parsing shaderfile shaders/smsand.shader
 Parsing shaderfile shaders/Vertex.shader
 Parsing shaderfile shaders/vjun.shader
 Parsing shaderfile shaders/korriban.shader
 Parsing shaderfile shaders/vehicles.shader
 Parsing shaderfile shaders/atst_alpha.shader
 Unable to read shaderfile shaders/ninja_tex.shader
 Looked for a 'C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Radiant/shortcuts.ini' keyboard shortcuts file, not found
 texture compression disabled by preferences settings
 Entering message loop
 file_dialog: open = 1 title = (null) path = C:\PROGRA~1\LUCASA~1\STARWA~2\GameData/base/maps/ pattern_index = 6
 no patterns
 Doing win32 file dialog...Done.
 filename: 00C9D048
 Loading map from C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map
 LOADED: textures/yavin/stonewall2.jpg
 LOADED: textures/avengers/seat.jpg
 LOADED: models/map_objects/hilt/saber.jpg
 LOADED: models/map_objects/yavin/head.jpg
 LOADED: textures/yavin/metalrandom1worn.jpg
 LOADED: models/items/a_shield.jpg
 LOADED: textures/yavin/templewall_1.jpg
 LOADED: textures/yavin/temple_stone2.jpg
 LOADED: textures/yavin/stone_walk.jpg
 LOADED: textures/system/caulk.jpg
 LOADED: textures/yavin/ground.jpg
 LOADED: textures/yavin/obsidian_walkway.jpg
 LOADED: textures/yavin/paved.jpg
 LOADED: textures/yavin/bblock3.jpg
 LOADED: textures/yavin/metalstockworn.jpg
 LOADED: textures/yavin/supports.jpg
 LOADED: textures/yavin/obsidian_templebasic2.jpg
 LOADED: textures/yavin/brock1.jpg
 LOADED: textures/bounty/new_wall1.jpg
 LOADED: textures/yavin/rockwall.jpg
 LOADED: textures/yavin/trimblock.jpg
 LOADED: textures/bounty/sand_b.jpg
 LOADED: textures/yavin/met_floor01.jpg
 LOADED: textures/jk2_yavin/stonepanel04.jpg
 LOADED: textures/jk2_yavin/floor.jpg
 LOADED: textures/yavin/main_display01.jpg
 LOADED: textures/yavin/obsidian_templebasic.jpg
 LOADED: textures/yavin/hangar_floor.jpg
 LOADED: textures/system/nodraw.jpg
 LOADED: textures/bounty/wall1.jpg
 LOADED: textures/bounty/wall2.jpg
 LOADED: textures/bounty/hexfloor.jpg
 LOADED: textures/rooftop/groundlight.jpg
 LOADED: textures/rooftop/landing_pad.jpg
 LOADED: textures/yavin/columnpile.jpg
 LOADED: textures/yavin/darkrock.jpg
 LOADED: textures/rooftop/office_lift_wall.jpg
 LOADED: textures/common/etest4.jpg
 LOADED: textures/yavin/strius.jpg
 LOADED: textures/narshaddaa/floor2_b.jpg
 LOADED: textures/narshaddaa/ceiling_large.jpg
 LOADED: textures/narshaddaa/pipe_red.jpg
 LOADED: textures/yavin/triml.jpg
 LOADED: textures/rocky_ruins/base_wall7.jpg
 LOADED: textures/yavin/goldblock2.jpg
 LOADED: textures/jk2_yavin/button_sm.jpg
 LOADED: textures/jk2_yavin/trimblock.jpg
 LOADED: textures/jk2_yavin/stair_trim01.jpg
 LOADED: textures/common/env_chrome.jpg
 LOADED: textures/factory/silvertop.jpg
 LOADED: textures/rail/compartments_plain.jpg
 LOADED: textures/skies/sky.jpg
 LOADED: textures/yavin/stone.jpg
 LOADED: textures/system/trigger.jpg
 LOADED: textures/rooftop/office_lift_floor.jpg
 --- LoadMapFile ---
 C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map
 1987 brushes
 732 entities
 WARNING: Jedi Knight II: Jedi Outcast BSP monitoring only works if you are using q3map2
 Saving map to C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map
 Map_SaveFile: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map
 Saved.
 Setting up
 Listening...
 === running BSP command ===
 C:/PROGRA~1/GTKRAD~1/q3map2 -v -connect 127.0.0.1:39000 -game jk2 -meta "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" 
 Connected.
 1 threads
 Q3Map - v1.0r (c) 1999 Id Software Inc.
 Q3Map (ydnar) - v2.3.32
 GtkRadiant - v1.2.11 Dec 1 2002 01:17:42
 Conspicuous Radio Personalities since 1923
 --- InitPaths ---
 Searching for "GameData" in "C:/PROGRA~1/GTKRAD~1/q3map2" (0)...
 Searching for "GameData" in "-meta" (1)...
 Searching for "GameData" in "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" (2)...
 VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/
 
 --- BSP ---
 Creating meta surfaces from brush faces
 entering shaders/shaderlist.txt
 entering shaders/arioche.shader
 entering shaders/bespin.shader
 Script file shaders/bonus.shader was not found
 entering shaders/bounty.shader
 entering shaders/byss.shader
 entering shaders/cinematics.shader
 entering shaders/common.shader
 entering shaders/danger.shader
 entering shaders/decals.shader
 entering shaders/desert.shader
 entering shaders/doomgiver.shader
 entering shaders/effects.shader
 entering shaders/effects2.shader
 entering shaders/explosions.shader
 entering shaders/factory.shader
 Script file shaders/ffawedge.shader was not found
 entering shaders/flares.shader
 entering shaders/fogs.shader
 entering shaders/fur.shader
 entering shaders/gfx.shader
 entering shaders/gfx2.shader
 entering shaders/hiddenevil.shader
 entering shaders/hoth.shader
 entering shaders/imperial.shader
 entering shaders/items.shader
 entering shaders/marks.shader
 entering shaders/metashader.shader
 entering shaders/mp.shader
 entering shaders/mp2.shader
 entering shaders/mp3.shader
 entering shaders/mp4.shader
 entering shaders/nar_shaddaa.shader
 entering shaders/pit2.shader
 entering shaders/quicktrip.shader
 entering shaders/rail_roof.shader
 entering shaders/rift.shader
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 WARNING: Unknown surfaceparm: "forcesight"
 entering shaders/rocky_ruin.shader
 entering shaders/sabers.shader
 entering shaders/scavenger.shader
 entering shaders/siege.shader
 entering shaders/skies.shader
 entering shaders/sprites.shader
 entering shaders/system.shader
 WARNING: Unknown surfaceparm: "inside"
 entering shaders/taspir.shader
 entering shaders/test.shader
 entering shaders/wedge.shader
 entering shaders/yavin.shader
 entering shaders/models.shader
 entering shaders/rbettenbergtest.shader
 entering shaders/rich_RMG.shader
 entering shaders/jnegretetest.shader
 entering shaders/stevetest.shader
 entering shaders/stu.shader
 entering shaders/smsand.shader
 entering shaders/Vertex.shader
 entering shaders/vjun.shader
 entering shaders/korriban.shader
 entering shaders/vehicles.shader
 entering shaders/atst_alpha.shader
 Script file shaders/ninja_tex.shader was not found
 2834 shaderInfo
 --- LoadMapFile ---
 Loading map file C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map
 entering C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map
 Entity 0, Brush 70: duplicate plane
 Entity 0, Brush 116: duplicate plane
 Entity 0, Brush 120: duplicate plane
 Entity 0, Brush 121: duplicate plane
 Entity 0, Brush 124: duplicate plane
 Entity 0, Brush 208: duplicate plane
 Entity 0, Brush 209: duplicate plane
 Entity 0, Brush 210: duplicate plane
 Entity 0, Brush 215: duplicate plane
 Entity 0, Brush 216: duplicate plane
 Entity 0, Brush 220: duplicate plane
 Entity 0, Brush 221: duplicate plane
 Entity 0, Brush 244: duplicate plane
 Entity 0, Brush 246: duplicate plane
 Entity 0, Brush 299: duplicate plane
 Entity 0, Brush 300: duplicate plane
 Entity 0, Brush 301: duplicate plane
 Entity 0, Brush 304: duplicate plane
 Entity 0, Brush 306: duplicate plane
 Entity 0, Brush 308: duplicate plane
 Entity 0, Brush 318: duplicate plane
 Entity 0, Brush 319: duplicate plane
 Entity 0, Brush 320: duplicate plane
 Entity 0, Brush 325: duplicate plane
 Entity 0, Brush 327: duplicate plane
 Entity 0, Brush 407: duplicate plane
 Entity 0, Brush 463: duplicate plane
 Entity 0, Brush 466: duplicate plane
 Entity 0, Brush 469: duplicate plane
 Entity 0, Brush 478: duplicate plane
 Entity 0, Brush 555: duplicate plane
 Entity 0, Brush 558: duplicate plane
 Entity 0, Brush 561: duplicate plane
 Entity 0, Brush 570: duplicate plane
 Entity 0, Brush 627: duplicate plane
 Entity 0, Brush 630: duplicate plane
 Entity 0, Brush 633: duplicate plane
 Entity 0, Brush 642: duplicate plane
 Entity 0, Brush 759: duplicate plane
 Entity 0, Brush 768: duplicate plane
 Entity 0, Brush 771: duplicate plane
 Entity 0, Brush 790: duplicate plane
 Entity 0, Brush 793: duplicate plane
 Entity 0, Brush 794: duplicate plane
 Entity 0, Brush 797: duplicate plane
 Entity 0, Brush 798: duplicate plane
 Entity 0, Brush 801: duplicate plane
 Entity 0, Brush 802: duplicate plane
 Entity 0, Brush 805: duplicate plane
 Entity 0, Brush 806: duplicate plane
 Entity 0, Brush 809: duplicate plane
 Entity 0, Brush 810: duplicate plane
 Entity 0, Brush 941: duplicate plane
 Entity 0, Brush 942: duplicate plane
 Entity 0, Brush 944: duplicate plane
 Entity 0, Brush 961: duplicate plane
 Entity 0, Brush 962: duplicate plane
 Entity 0, Brush 964: duplicate plane
 Entity 0, Brush 965: duplicate plane
 Entity 0, Brush 967: duplicate plane
 Entity 0, Brush 968: duplicate plane
 Entity 0, Brush 971: duplicate plane
 Entity 0, Brush 972: duplicate plane
 Entity 0, Brush 974: duplicate plane
 Entity 0, Brush 975: duplicate plane
 Entity 0, Brush 977: duplicate plane
 Entity 0, Brush 978: duplicate plane
 Entity 0, Brush 979: duplicate plane
 Entity 0, Brush 980: duplicate plane
 Entity 0, Brush 981: duplicate plane
 Entity 0, Brush 984: duplicate plane
 Entity 0, Brush 985: duplicate plane
 Entity 0, Brush 986: duplicate plane
 Entity 0, Brush 1311: duplicate plane
 Entity 0, Brush 1312: duplicate plane
 Entity 0, Brush 1313: duplicate plane
 Entity 0, Brush 1317: duplicate plane
 Entity 0, Brush 1333: duplicate plane
 Entity 0, Brush 1472: duplicate plane
 Entity 0, Brush 1473: duplicate plane
 Entity 0, Brush 1523: duplicate plane
 Entity 0, Brush 1525: duplicate plane
 Entity 0, Brush 1526: duplicate plane
 Entity 0, Brush 1684: duplicate plane
 Entity 0, Brush 1686: duplicate plane
 Entity 0, Brush 1698: duplicate plane
 Entity 0, Brush 1699: duplicate plane
 Entity 0, Brush 1918: duplicate plane
 Entity 107, Brush 1: duplicate plane
 Entity 107, Brush 2: duplicate plane
 Entity 107, Brush 3: duplicate plane
 Entity 107, Brush 4: duplicate plane
 Entity 562, Brush 1: duplicate plane
 Entity 562, Brush 2: duplicate plane
 Entity 562, Brush 3: duplicate plane
 Entity 562, Brush 4: duplicate plane
 Entity 567, Brush 1: duplicate plane
 Entity 567, Brush 2: duplicate plane
 Entity 567, Brush 3: duplicate plane
 Entity 567, Brush 4: duplicate plane
 1925 total world brushes
 61 detail brushes
 11 patches
 3474 boxbevels
 4295 edgebevels
 732 entities
 17340 planes
 0 areaportals
 Size: -952, -1048, -832 to 3400, 3360, 2000
 ############### model 0 ###############
 block size = { 4096 4096 4096 }
 --- PatchMapDrawSurfs ---
 11 patches
 9 patch LOD groups
 --- FaceBSP ---
 11592 faces
 14221 leafs
 --- MakeTreePortals ---
 WARNING: node without a volume
 node has 0 tiny portals
 node reference point 0.00 0.00 0.00
 WARNING: node without a volume
 node has 0 tiny portals
 node reference point 0.00 0.00 0.00
 WARNING: node without a volume
 node has 0 tiny portals
 node reference point 0.00 0.00 0.00
 666 tiny portals
 0 bad portals
 --- FilterStructuralBrushesIntoTree ---
 1878 structural brushes
 11372 cluster references
 --- FloodEntities ---
 5474 flooded leafs
 --- FillOutside ---
 8601 solid leafs
 146 leafs filled
 5474 inside leafs
 --- CullSides ---
 2814 hidden faces culled
 105 coincident faces culled
 --- ClipSidesIntoTree ---
 --- FaceBSP ---
 7607 faces
 9149 leafs
 --- MakeTreePortals ---
 941 tiny portals
 0 bad portals
 --- FilterStructuralBrushesIntoTree ---
 1878 structural brushes
 8149 cluster references
 --- NumberClusters ---
 4518 visclusters
 15113 visportals
 17595 solidfaces
 --- WritePortalFile ---
 writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.prt
 --- FloodAreas ---
 4 areas
 --- AddTriangleModels ---
 --- FilterDetailBrushesIntoTree ---
 47 detail brushes
 394 cluster references
 ----- FogDrawsurfs -----
 0 fogs
 0 fog polygon fragments
 0 fog patch fragments
 0 fogged drawsurfs
 --- SubdivideFaceSurfaces ---
 --- FixTJunctions ---
 6786 axial edge lines
 6331 non-axial edge lines
 2 degenerate edges
 2861 verts added for tjunctions
 31881 total verts
 6310 naturally ordered
 732 rotated orders
 54 can't order
 0 broken (degenerate) surfaces removed
 --- ClassifyEntitySurfaces ---
 --- TidyEntitySurfaces ---
 0 empty or malformed surfaces deleted
 --- MakeEntityMetaTriangles ---
 0...1...2...3...4...5...6...7...8...9... (0)
 7096 total meta surfaces
 6359 stripped surfaces
 737 fanned surfaces
 0 patch meta surfaces
 32612 meta verts
 19161 meta triangles
 --- TidyEntitySurfaces ---
 7096 empty or malformed surfaces deleted
 --- SmoothMetaTriangles ---
 No smoothing angles specified, aborting
 --- MergeMetaTriangles ---
 0...1...WARNING: Flipped triangle: ( 1720 1110 617) ( 1715 1110 618) ( 1714 1110 618)
 WARNING: Flipped triangle: ( 312 1730 609) ( 318 1730 610) ( 318 1730 610)
 2...3...4...5...6...7...8...9... (5)
 4934 surfaces merged
 74069 vertexes merged
 --- FilterDrawsurfsIntoTree ---
 35071 references
 4956 (4956) emitted drawsurfs
 6359 stripped face surfaces
 737 fanned face surfaces
 0 surface models generated
 0 SURFACE_BAD surfaces
 0 SURFACE_FACE surfaces
 11 SURFACE_PATCH surfaces
 11 SURFACE_TRIANGLES surfaces
 0 SURFACE_FLARE surfaces
 0 SURFACE_FORCED_META surfaces
 4934 SURFACE_META surfaces
 0 SURFACE_FOGHULL surfaces
 37773 redundant indexes supressed, saving 147 Kbytes
 --- FixBrushSides ---
 --- EndModel ---
 --- WriteSurfaceExtraFile ---
 Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.srf
 Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.bsp
 161 seconds elapsed
 Disconnecting
 Connection closed.
 Setting up
 Listening...
 === running BSP command ===
 C:/PROGRA~1/GTKRAD~1/q3map2 -connect 127.0.0.1:39000 -game jk2 -vis -saveprt "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.map" 
 Connected.
 1 threads
 Q3Map - v1.0r (c) 1999 Id Software Inc.
 Q3Map (ydnar) - v2.3.32
 GtkRadiant - v1.2.11 Dec 1 2002 01:17:42
 Conspicuous Radio Personalities since 1923
 VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/
 
 --- Vis ---
 saveprt = true
 Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.bsp
 Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/avengers.prt
 4518 portalclusters
 15113 numportals
 17595 numfaces
 ************ ERROR ************
 MAX_MAP_VISIBILITY exceeded
 --------------------------------------------------------
 
 
 WHY!!!!
 I cant bsp my map!!
 It just gives me this!
 
 Thanks if anyone can help---
  
 
  
  
    1. you got the MAX_MAP_VISIBILITY error. There's a thread about it already, check it out. :)
 
 2. your settings seem to be a little weird, since they are for JK2 everywhere but the shaders are from JA. So my adivce is: check and corect them as necessary.
 
 3. I would do somethig with the brushes that have duplicate planes if I were you. You compiled the map with BSP monitoring on, so you got a list of them in the Debug Window of GtkRadiant. Click on them to select, delete then rebuild.
  
 
  
  
    One thing you really really really must do is go get GTKRadiant 1.4.0 from 
http://www.qeradiant.com/). 
 In that you will find a nice tool called 'Brush Cleanup' which will fix all those nasty duplicate plane errors. 
 The max_map_visibility you can read about in other threads as said (I've replied in enough to know you should have no problem finding one!)
  
 
  
  
    thanks guys, ill try the radiant, and look at some of the max_map_visibility stuff