Originally posted by HazardX 
 Ok, here it is! The 2DA DeCompiler! 
 I'ts only able to decompile yet. But i'll make the compiling routines very soon. 
 You can download it HERE (
http://www.megamods.de/_data/parts/dl.php?file=38)!) 
 But you'll have to install the Microsoft .Net Framework (
http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en) to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++. 
 Please post all Bug-Reports in this Thread. 
 Hazard 
 [KNOWN PROBLEMS]
 - appearance.2da - decompiles VERY slow
 - soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version)
 - keymap.2da - index length bug (found & fixed, will be in next version) 
 [INTERESTING FILES]
 - It might be possible to remove the Level20 Cap by altering the exptable.2da file!  
 Would it compile on plain VC++? I loathe .NET with a passion :) 
 If you want, send me the sources at [Redacted]@[Redacted].[Redacted] and I'll see what I can do. 
 Andargor