I want to textire a patch mesh to make it look like an ordinary brush, not stretched or warped. Im was almost certain I need to hit the CAP button on the surface inspector in order to do this. but the CAP button isnt there:confused:, so what is the correct way to do this?
  
 
  
  
    You need to bring up the surface inspector for patches which is shift + s.
  
 
  
  
    thanks, i knew it'd be so simple