Make voice chats bindable to keys. It would be very useful.
  
 
  
  
    That's probably mainly an issue of figuring out what the commands for the individual voice chats are.
  
 
  
  
    I know; I figure that with the source its just going to be a matter of finding the commands.
  
 
  
  
    I'm sure you can script that easily. Not via actual .cfg files, I'm sure you could do it all via 1 bind to 1 button.
 
 Isn't there an actual talking system in JK3 now? I thought there was one for Siege. This would be kickass if it was available in all gametypes, especially duel/power duel.
  
 
  
  
    They are available in all team game types: TFFA, CTF, Siege (not sure about PowerDuel).
 
 If they are bindable to individual keys, nobody has yet revealed HOW....
  
 
  
  
    #1 Scripting isn't tough, all you need to know are the commands. For stuff like binding the running up walls its
 
 bind q "+moveup; wait; wait; -moveup; wait; wait; +moveup"
 
 But sometimes you don't need to even use "wait" at all like
 
 bind 3 "+attack; +movedown; +forward"
 
 etc; etc. I don't ever enter commands like "wait 2" instead of "wait; wait". The wait # type stuff is dodgy from time to time.
 
 #2 When I said talking system before, I meant one with microphones. You actually talking like there was a RogerWilco type proggy built into JK3.
  
 
  
  
    voice_cmd
 Multiplayer, Command
 
 Description:
 Plays a given voice command in all team gametypes.
 
 Voice Commands Availible:
 att_attack
 att_primary
 att_second
 def_guns
 def_position
 def_primary
 def_second
 reply_coming
 reply_go
 reply_no
 reply_stay
 reply_yes
 req_assist
 req_demo
 req_hvy
 req_medic
 req_sup
 req_tech
 spot_air
 spot_defenses
 spot_emplaced
 spot_sniper
 spot_troops
 tac_cover
 tac_fallback
 tac_follow
 tac_hold
 tac_split
 tac_together
  
 
  
  
    Thanks Razor! I'll have to try these! :thumbsup:
  
 
  
  
    Holy.....!
 
 
 THEY WORK! NO MOD IS NEEDED!
 
 
 RA, you rock!
 
 
 We need air support!