models/players/payne/torso
 {
 q3map_nolightmap
 q3map_onlyvertexlighting
 {
 map models/players/payne/torso_metal.jpg
 blendFunc GL_ONE GL_ZERO
 rgbGen lightingDiffuse
 }
 {
 map gfx/effects/lmf
 blendFunc GL_DST_COLOR GL_SRC_COLOR
 tcGen environment
 }
 {
 map models/players/payne/torso.tga
 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
 rgbGen lightingDiffuse
 } 
 } 
 Does this: 
http://usuarios.lycos.es/jedimasterpayne/shot01.jpg) 
 *edit. Explain.
 "gfx/effects/lmf" is a metallic looking image, "tcGen environment" will make i so as I move (in this case beeing a skin) the environment will be refected on the armor, is aplicable to any surface (skins, maps), it gives a nice metal look, but if polished may work to do a mirror.
 Basically creates lightning reflection over the shadred surface.
 Hope this helps.