okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to create skins that could be used to point the program in the right direction for a torso in a new SP class, and so and so forth for the legs and head, that i was definitely not including alot of the information in the torso skins included with the game.....now i have tested this new SP class, and it has worked, even without good icons, and the game plays fine with it......so i will put up a tutorial as to how to do what i have done so far.....but if anyone out there is ahead of me, i need some explanations as to certain instructions in the skins for the SP classes.....let me give a brief example.....here is what my current torso skin file looks like, that is being recognized by the game.....
 
 torso,models/players/jedi_rpm/torso.tga
 r_arm,models/players/jedi_rpm/arms.tga
 r_hand,models/players/jedi_rpm/hands.tga
 r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
 r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
 r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
 l_arm,models/players/jedi_rpm/arms.tga
 l_hand,models/players/jedi_rpm/hands.tga
 l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
 l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
 l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
 torso_llower,models/players/jedi_rpm/flaps.tga
 torso_rlower,models/players/jedi_rpm/flaps.tga
 
 here however is what the hm torso.skin file looks like:
 
 torso_cap_hips_off,models/players/stormtrooper/caps.tga
 torso_cap_head_off,models/players/stormtrooper/caps.tga
 torsoa,*off
 l_arma,*off
 l_arma_cap_l_hand_off,*off
 l_arma_cap_torso_off,*off
 r_arma,*off
 r_arma_cap_r_hand_off,*off
 r_arma_cap_torso_off,*off
 torsoa_cap_l_arm_off,*off
 torsoa_cap_r_arm_off,*off
 torsob,*off
 r_armb,*off
 r_armb_skin,*off
 r_armb_cap_r_hand_off,*off
 r_armb_cap_torso_off,*off
 l_armb,*off
 l_armb_skin,*off
 l_armb_cap_l_hand_off,*off
 l_armb_cap_torso_off,*off
 torsob_cap_l_arm_off,*off
 torsob_cap_r_arm_off,*off
 torsoc,*off
 r_armc,*off
 r_armc_skin,*off
 r_armc_cap_r_hand_off,*off
 r_armc_cap_torso_off,*off
 l_armc,*off
 l_armc_skin,*off
 l_armc_cap_l_hand_off,*off
 l_armc_cap_torso_off,*off
 torsoc_cap_l_arm_off,*off
 torsoc_cap_r_arm_off,*off
 torsod,models/players/jedi_hm/robes01.tga
 
 r_armd,models/players/jedi_hm/robes01_arms.tga
 r_armd_cap_r_hand_off,models/players/stormtrooper/caps.tga
 r_armd_cap_torso_off,models/players/stormtrooper/caps.tga
 torsod_lower,models/players/jedi_hm/robes01_lower.tga
 
 
 l_armd,models/players/jedi_hm/robes01_arms.tga
 l_armd_cap_l_hand_off,models/players/stormtrooper/caps.tga
 l_armd_cap_torso_off,models/players/stormtrooper/caps.tga
 torsod_cap_l_arm_off,models/players/stormtrooper/caps.tga
 torsod_cap_r_arm_off,models/players/stormtrooper/caps.tga
 torsoe,*off
 r_arme,*off
 r_arme_cap_r_hand_off,*off
 r_arme_cap_torso_off,*off
 l_arme,*off
 l_arme_cap_l_hand_off,*off
 l_arme_cap_torso_off,*off
 torsoe_cap_l_arm_off,*off
 torsoe_cap_r_arm_off,*off
 torsoe_lower,*off
 torsof,*off
 r_armf,*off
 r_armf_cap_r_hand_off,*off
 r_armf_cap_torso_off,*off
 l_armf,*off
 l_armf_cap_l_hand_off,*off
 l_armf_cap_torso_off,*off
 torsof_cap_l_arm_off,*off
 torsof_cap_r_arm_off,*off
 torsog,*off
 torsog_collar,*off
 torsog_cap_r_arm_off,*off
 torsog_cap_l_arm_off,*off
 l_armg,*off
 l_armg_cap_l_hand_off,*off
 l_armg_cap_torso_off,*off
 l_armg_cuff,*off
 r_armg,*off
 r_armg_cap_r_hand_off,*off
 r_armg_cap_torso_off,*off
 r_armg_cuff,*off
 r_handg,*off
 r_handg_cap_r_arm_off,*off
 l_handg,*off
 l_handg_cap_l_arm_off,*off
 
 so it is quite obvious i am giving the game the bare minimum instructions.....just enough to load a visible skin.....what i would like to know is what all the off instructions are for, how are they useful.....what is their function.....and how can i incorporate these instructions knowingly into skins for currently existing models....skinning has always been the area i primarily worked in, but to do skinning in SP for this game requires alot more knowledge than SP in previous games.....so anyone who knows the significance of these instructions please let me know.....as i am not creating new models as of right now, and am merely taking apart the default skins for existing JA models and assembling them into torso/head/lower skins, i imagine i would need to be able to know the components of the model i am using to be able to give such instructions......any help is greatly appreciated......(this probably also has a great deal to do with why my icons are showing up incorrectly)
  
 
  
  
    okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the robes skin, you need an instruction to turn the collar off, as the robes do not have a collar.....
 
 but anything else anyone can add to this topic would be great.....because i am coming to a SLOW understanding by myself.....and i would like to know if these instructions do anything more than what i just discussed.....