Hello, I'm working on weequay jedi called Sora Bulq. He was seen in AOTC, but not mentioned my the name. One of survivals.
 
 So, skin is ready, but I dont want that it has that armor. I tried to surf it off. Armor is gone, but big part of torso too. There is big hole in his stomach:D 
 
 So, here is what his skin file looks like:
 
 hips,models/players/sorabulq/l_leg.tga
 hips_torso,models/players/sorabulq/torso.tga
 r_leg,models/players/sorabulq/l_leg.tga
 r_leg_cap_hips_off,models/players/stormtrooper/caps.tga
 l_leg,models/players/sorabulq/l_leg.tga
 l_leg_cap_hips_off,models/players/stormtrooper/caps.tga
 hips_cap_l_leg_off,models/players/stormtrooper/caps.tga
 hips_cap_torso_off,models/players/stormtrooper/caps.tga
 hips_cap_r_leg_off,models/players/stormtrooper/caps.tga
 hips_belt,models/players/sorabulq/accessories.tga
 hips_l_packlarge,*off 
 hips_l_packsmall_off,*off
 hips_l_packwide,*off
 hips_l_strap_off,*off
 hips_lowerarmor,*off
 hips_r_packlarge_off,*off
 hips_r_packsmall,*off
 hips_r_packwide_off,*off
 hips_r_strap,*off
 hips_torso_augment_off,models/players/sorabulq/torso.tga
 torso,models/players/sorabulq/torso.tga
 head,models/players/sorabulq/head.tga
 head_eyes_mouth,models/players/sorabulq/mouth_eyes.tga
 head_l_hairback,models/players/sorabulq/hair.tga
 head_r_hairback_off,models/players/sorabulq/hair.tga
 head_cap_torso_off,models/players/stormtrooper/caps.tga
 head_r_hairshoulder_off,models/players/sorabulq/hair.tga
 head_l_hairshoulder_off,models/players/sorabulq/hair.tga
 l_arm,models/players/sorabulq/torso.tga
 l_hand,models/players/sorabulq/l_hand.tga
 l_hand_wrist,models/players/sorabulq/torso.tga
 l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
 l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
 l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
 r_arm,models/players/sorabulq/torso.tga
 r_hand,models/players/sorabulq/l_hand.tga
 r_hand_wrist,models/players/sorabulq/torso.tga
 r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
 r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
 r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
 torso_augment_off,models/players/sorabulq/torso.tga
 torso_cap_head_off,models/players/stormtrooper/caps.tga
 torso_cap_hips_off,models/players/stormtrooper/caps.tga
 torso_cap_l_arm_off,models/players/stormtrooper/caps.tga
 torso_cap_r_arm_off,models/players/stormtrooper/caps.tga
 torso_l_shoulder,models/players/sorabulq/torso.tga
 torso_r_shoulder,models/players/sorabulq/torso.tga
 torso_armor,*off
 
 And here is surf file:
 
 surfOff "hips_l_packlarge hips_l_packsmall_off hips_l_packwide hips_l_strap_off hips_lowerarmor hips_r_packlarge_off hips_r_packsmall hips_r_packwide_off hips_r_strap torso_armor"
 
 I havent surfed things off before, so you pro skinner could help me with this dilemma, right?
  
 
  
  
    Usually when big surfaces can be turned off, there are other surfaces that need to be turned on to fill in the gaps. I find the best way to figure this out is to load the original model into ModView and turn off the surfaces you want. Then look around and find the surface you can turn on to fill in the holes. Once you know these surfaces, you can add them to the surfOn list.
  
 
  
  
    I tried to view weequay model in modview, but I reseaved error saying:
 
 R_loadXDSM: Missing animation file models/players/_humanoid/_humanoid for mesh model.glm.
  
 
  
  
    You need to extract the _humanoid folder from the assets1 to your models/players path where your custom model is.
  
 
  
  
    As far as it goes for my JA skinning, I noticed that I did not need any surf files anymore to control the on-off..... just the default skin file. In there you control the surfaces which are off or on (as you can see in your default skin file all the parts you wanted off are both off in the surf file and in the def. skin file).
 
 I think you just miss out the parts that need to be turned on in your default skin file. SO like Prima and Lonodo suggest, use modview for that :) (and Londo is right about the .gla file :))